Random Mods
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New Dutch cities and corrected names
For the latest version and discussion, visit http://hookedonpirates.com/forums/viewtopic.php?p=119435#119435Adds new Dutch cities and moves others to their correct location.
- 1.3MB
- 18
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New Dutch cities and corrected names
For the latest version and discussion, visit http://hookedonpirates.com/forums/viewtopic.php?p=119435#119435Adds new Dutch cities and moves others to their correct location.
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Plunder shipping between the four great nations, influence the outcome of historical territorial disputes, or serve your chosen regent by repelling pirate attacks and Barbary raids.Latest version and discussion at http://hookedonpirates.com/forums/viewtopic.php?p=125417#125417 or the mirror links here.
- 37.6MB
- 7
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Plunder shipping between the four great nations, influence the outcome of historical territorial disputes, or serve your chosen regent by repelling pirate attacks and Barbary raids.Latest version and discussion at http://hookedonpirates.com/forums/viewtopic.php?p=125417#125417 or the mirror links here.
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Monkey Island Madness Mod for Sid Meier's Pirates
Play PIRATES! in the world of Monkey Island.
- 2.3GB
- 15
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Monkey Island Madness Mod for Sid Meier's Pirates
Play PIRATES! in the world of Monkey Island.
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Adds female audio for use with theincrediblenick's mod The Sea Vixen.
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The Darien Scheme - Scotland replaces Holland
For the latest expanded version and discussion, visit the HookedonPirates forums at http://hookedonpirates.com/forums/viewtopic.php?p=125683#125683This mod imagines that Scotland's Darien scheme got off the ground earlier and was sustainable through the century, both at New Edinburgh on the Gulf of Darien and Crab Isle just off Puerto R
- 19.3MB
- 3
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The Darien Scheme - Scotland replaces Holland
For the latest expanded version and discussion, visit the HookedonPirates forums at http://hookedonpirates.com/forums/viewtopic.php?p=125683#125683This mod imagines that Scotland's Darien scheme got off the ground earlier and was sustainable through the century, both at New Edinburgh on the Gulf of Darien and Crab Isle just off Puerto R
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Adds 2 pirate flags and sails in crimson red. The Jolie Rouge, bastardized by the English as Jolly Roger, was the red pirate flag. It meant "no proisoners", so yeah, it was the scariest one to see going up a mast.
- 272KB
- 48
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Adds 2 pirate flags and sails in crimson red. The Jolie Rouge, bastardized by the English as Jolly Roger, was the red pirate flag. It meant "no proisoners", so yeah, it was the scariest one to see going up a mast.
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Bermuda - Louisiana - Guayana - Belize
For the latest version, including more extensive changes, and discussion, visit http://hookedonpirates.com/forums/viewtopic.php?p=118896#118896Fixes a glitch by shifting Barbados so that it can be landed on, and adds Bermuda into play at the NE corner of the map. Spanish Guayana added in the SE corner, and French Louisiana in the north.
- 17.9MB
- 12
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Bermuda - Louisiana - Guayana - Belize
For the latest version, including more extensive changes, and discussion, visit http://hookedonpirates.com/forums/viewtopic.php?p=118896#118896Fixes a glitch by shifting Barbados so that it can be landed on, and adds Bermuda into play at the NE corner of the map. Spanish Guayana added in the SE corner, and French Louisiana in the north.
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This mod replaces all the main nations and the pirates with entities from the Star Wars universe. Replaces all in-game flags and text with respective Star Wars nations.
- 352KB
- 4
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This mod replaces all the main nations and the pirates with entities from the Star Wars universe. Replaces all in-game flags and text with respective Star Wars nations.
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Rebind keys to play without numpad
The key binding is the same as the default bindings to numpad, except the numpad keys 1 through 9 are now bound to m , . j k l u i o respectively. Note however that the game doesn't allow full remapping, some a few keys are bound differently. The game is entirely playable without numpad, and follows screen prompts mostly. Check the readme
- 1KB
- 2
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Rebind keys to play without numpad
The key binding is the same as the default bindings to numpad, except the numpad keys 1 through 9 are now bound to m , . j k l u i o respectively. Note however that the game doesn't allow full remapping, some a few keys are bound differently. The game is entirely playable without numpad, and follows screen prompts mostly. Check the readme
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Adds flags shown on tavern walls as ship flags.