SirSalami has decided that he would like to cook his meat in front of all the patrons within a pub/tavern, I have decided I would like to cook my meat in the privacy of my own blocky home, and Robbie922004 has decided he wants to survive by being 100% accurate in battles within Morrowind - okay tenuous link there, but still, gave it my best shot. Terrorfox on the other hand has chosen a mod to allow him to use mouse, keyboard and controller at the same time. If you have any comments then please leave them below and if you have any of your own picks then get them to us using the handy form below.
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Submitted By: Terrorfox1234
Game: Skyrim
Mod Author: CrEaToXx
Mod: Hybrid Controls
This mod comes from one of my favorite authors, CrEaToXx. Generally CrEaToXx’s mods lean towards simple solutions for big quality of life improvements. Hybrid Controls is no different.
Simply put, this mod allows you to use a gamepad in conjunction with keyboard and mouse, without limiting the functionality of either. I’ve always preferred playing Bethesda games with a controller, but that is only really viable when playing the vanilla game. As soon as you start adding mods that add their own controls and hotkeys, you quickly find that a gamepad simply does not have enough buttons.
So, I’ve only ever played modded Bethesda games with the KB+M combo, because I never mod lightly, and always end up using pretty much every single key on my keyboard.
Hybrid Controls lets me play with the comfort of a gamepad without losing all of my precious hotkeys! Simply assign a hotkey to switch between KB+M and gamepad mode. It also adds a lot more control to the gamepad itself, freeing up even more spaces on your keyboard for mod added hotkeys. All around it’s a spectacular mod that greatly improves playability.
Submitted By: BlindJudge
Game: 7 Days to Die
Mod Author: Pringiz46290
Mod: Pringiz Mod Working Ovens And Faucets
7 Days to Die has been one of my go to games since I bought it in Alpha 7 back in 2014, as is the case with many early access it’s still in the alpha stage, but is improving substantially on each new release. Games like this (and Rust) draw upon our survival instinct and throw us into a very hostile world. Rust is mostly about the players, but 7DTD is all about the zombie hordes. Over the past few years, we have seen the introduction of many new blocks and items to help with the survival and immersion side of things, but in this post-apocalyptic world, they seem to have forgotten the simple things like faucets and ovens.
When I installed this mod, I thought I was going to be able to use the existing, pre-fab versions of the ovens and faucets (making the game a lot easier) so was confused when they didn’t work - but in a case of RTFM, this XML edit gives you custom recipes to build yourself these items. This makes it less early game, but more mid/late game due to the components required. I am a bit of a stickler for making my base/home as functional looking as well as defensible, so these items really helped as the kitchen now functioned as it should. My meat and water can be stored in my fridge, the meat can be cooked on my oven rather than on a campfire in the middle of the lounge and I can now bottle murky water from a tap rather than the hole in the floor I had made above a little pond. Blissful.
Now if only the Zombolas would stop attacking on that pesky blood moon I would live my life in post-apocalyptic harmony.
Submitted By: SirSalami
Game: Skyrim Special Edition
Mod Author: Vrakyas
Mod: Cooking in Taverns
Imagine this. You've been long on the hunt and haven't had meat in days. Today, you've been lucky though. You check the contents of your pockets into which you've, ever-so-carefully, stuffed the remains of 2 deer, a bear, and a mammoth. Satisfied, you skip to nearby Windpeak Inn where you've decided to spend the evening enjoying the meats of your labors.
You arrive as your stomach rumbles triumphantly with the anticipation of the coming feast. Taking a seat by the fire, your mouth salivates as you search for something to cook with. After
Tragic, right? Thankfully this doesn't have to happen to you however because Cooking in Taverns adds a usable cooking station to the various taverns and inns in Skyrim where they were previously lacking.
While this mod is great for anyone aspiring to be the next Gourmet of Skyrim, it also pairs well with survival mods and hunter characters as well. Additionally, NPCs can also use these stations which adds to the sandboxing options for surrounding characters. A nice touch. Otherwise, this mod considerately affects as little of the world as possible in an attempt to maximize compatibility making it an easy recommendation. Bon Appétit.
Submitted By: Robbie922004
Game: Morrowind
Mod Author: jamespb1
Mod: Accurate Attack
Accurate Attack is a mod for Morrowind aimed at Oblivion and Skyrim players. It does something simple: All attacks hit all of the time, for both players and enemies. Some people who didn't play Morrowind in its heyday are immediately turned off by the chance-to-hit combat, and although many classic Morrowind players don't think the mod is worthwhile, in my experience it's great for people who want to play Morrowind but can't get into the combat.
It's more than just a cheat mod because it gives your enemies the same edge -- When they swing their weapons at you, they're going to hit. You can't dodge the attacks like you can in vanilla Morrowind.
It's definitely not for everyone, but if you ever wanted to give Morrowind a shot but stopped playing because you didn't enjoy the combat, this mod just might be the one for you. It might allow you to enjoy all the other brilliant parts of Morrowind that you want to get into, by enabling you to enjoy the combat a bit more. And more people playing Morrowind is always good in my book!
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8 comments
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A moderator has closed this comment topic for the time beingCooking in Taverns is such a wonderful little idea. That one's going in my load order for sure. It's the little things like that which really add up to contribute to a larger whole.
I'm honored by thou words. One thing is wrong though. You can't add a key to switch between controls. The button to switch between controller and keyboard/mouse is hardcoded to the controller D-PadRight+Start. As far as I can tell there's no SKSE function, nor any c++ variable that allows for "hacking" controller interface. You can't even conveniently access the guide button in Windows 10, without a giant wall of code. Hence why I had to use a different programming language to achieve what I wanted.
I used to use Accurate Attack, until I realized it broke my favorite spell, 'Sanctuary' So I had to make a choice. Besides, Morrowind is probably the only Elder Scrolls game with a fully beneficial luck attribute. It actually makes the game more difficult. Being punched to death by a scrub in a daedric ruin isn't my idea of fun.