She Will Punish Them

File information

Last updated

Original upload

Created by

bugerry

Uploaded by

bugerry

Virus scan

Safe to use

Tags for this mod

170 comments

  1. Valetum
    Valetum
    • member
    • 19 posts
    • 0 kudos
    Removed butt option?
  2. hwolfnexus
    hwolfnexus
    • premium
    • 4 posts
    • 0 kudos
    Never mind, my bad, I had the old one, new one works, Thank you
  3. hwolfnexus
    hwolfnexus
    • premium
    • 4 posts
    • 0 kudos
    Here is my code, I have my steam folder in a different directory than normal. How can I update these paths?

    [Message:   BepInEx] Preloader started
    [Info   :   BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.21.0]
    [Info   :   BepInEx] 1 patcher plugin loaded
    [Info   :   BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
    [Message:   BepInEx] Preloader finished
    [Message:   BepInEx] Chainloader ready
    [Message:   BepInEx] Chainloader started
    [Info   :   BepInEx] 5 plugins to load
    [Info   :   BepInEx] Loading [BepInEx Mod Support 0.2.0]
    [Info   :   BepInEx] Loading [BepInEx Configuration Manager 0.5.3]
    [Info   :   BepInEx] Loading [Eyebrow Colors 0.3.0]
    [Info   :   BepInEx] Loading [Orc Maiden 0.2.0]
    [Info   :   BepInEx] Loading [MegaMorph 1.3.1]
    [Message:   BepInEx] Chainloader startup complete
    [Warning: MegaMorph] OnLoad: Could not find a part of the path "C:\Users\TheBoss\AppData\LocalLow\L2 Games\She Will Punish Them\45836\MegaMorph\Player.txt".
    [Warning: MegaMorph] OnLoad: Could not find a part of the path "C:\Users\TheBoss\AppData\LocalLow\L2 Games\She Will Punish Them\45836\MegaMorph\Kira.txt".
    [Warning: MegaMorph] OnLoad: Could not find a part of the path "C:\Users\TheBoss\AppData\LocalLow\L2 Games\She Will Punish Them\45836\MegaMorph\Mirena.txt".
    [Warning: MegaMorph] OnLoad: Could not find a part of the path "C:\Users\TheBoss\AppData\LocalLow\L2 Games\She Will Punish Them\45836\MegaMorph\Rowena.txt".
    [Warning: MegaMorph] OnLoad: Could not find a part of the path "C:\Users\TheBoss\AppData\LocalLow\L2 Games\She Will Punish Them\45836\MegaMorph\Arisha.txt".
    [Warning: MegaMorph] 45836/MegaMorph/Player.txt?tag=Childish does not exist!
    [Warning: MegaMorph] 45836/MegaMorph/Player.txt?tag=Elph_Ears does not exist!
    [Warning: MegaMorph] 45836/MegaMorph/Player.txt?tag=Badonkas does not exist!
    [Warning: MegaMorph] 45836/MegaMorph/Player.txt?tag=Childish does not exist!
    [Warning: MegaMorph] 45836/MegaMorph/Player.txt?tag=Elph_Ears does not exist!
    [Warning: MegaMorph] 45836/MegaMorph/Player.txt?tag=Badonkas does not exist!
  4. cassiaviz
    cassiaviz
    • member
    • 2 posts
    • 0 kudos

      <Mercuria>
        <lEar_scale x="333.19" y="100" z="100" />
        <rEar_scale x="333.19" y="100" z="100" />
        <head_scale x="110" y="110" z="110" />
        <head_pos x="-0.0002434758" y="0.999568" z="-3.238128" />
        <lShldrBend_pos x="-3.002773" y="0.00282526" z="0.003582954" />
        <rShldrBend_pos x="3.00293" y="0.001339674" z="-0.0004091263" />
        <lCollar_pos x="-2.997724" y="-0.001163483" z="0.004713774" />
        <rCollar_pos x="2.996931" y="-0.003863335" z="-0.003633499" />
        <lShin_scale x="70" y="70" z="70" />
        <lShin_pos x="1.999011" y="-0.001579285" z="0.002363205" />
        <rShin_scale x="70" y="70" z="70" />
        <rShin_pos x="-1.997321" y="0.002744675" z="0.004989624" />
        <lPectoral_scale x="250" y="250" z="250" />
        <lPectoral_pos x="0.9956417" y="-13.09845" z="-22.99933" />
        <rPectoral_scale x="250" y="250" z="250" />
        <rPectoral_pos x="-0.9978509" y="-13.04431" z="-22.99926" />
        <lThighTwist_scale x="85" y="85" z="85" />
        <lThighTwist_pos x="1.997015" y="13.99838" z="-1.77063" />
        <rThighTwist_scale x="85" y="85" z="85" />
        <rThighTwist_pos x="-1.998596" y="13.9987" z="-1.772235" />
        <lThighBend_scale x="135" y="135" z="135" />
        <lThighBend_pos x="-1.004004" y="0.003134727" z="-3.004182" />
        <rThighBend_scale x="135" y="135" z="135" />
        <rThighBend_pos x="1.002939" y="0.009367943" z="-3.003559" />
        <pelvis_scale x="150" y="150" z="150" />
        <pelvis_pos x="0.0005895359" y="3.995323" z="-3.118904" />
        <abdomenLower_pos x="-0.00101016" y="4.000834" z="-0.002442598" />
        <hip_pos x="0" y="31" z="0" />
      </Mercuria>
  5. 123chen123
    123chen123
    • member
    • 2 posts
    • 0 kudos
    Hello, would like to ask down which is to change the size of the  belly
    1. bugerry
      bugerry
      • member
      • 126 posts
      • 5 kudos
      There is no bone for that!
      The pregnancy is a Blend Shape but not a Bone.
      You could try some stuff like uniformly up-scaling some Abdomen Bones but down-scaling the Chest Bone to keep things in proportion.
      However, results won't be as expected.
    2. cassiaviz
      cassiaviz
      • member
      • 2 posts
      • 0 kudos
      move Z of upper body
  6. ModGryphon
    ModGryphon
    • supporter
    • 10 posts
    • 0 kudos
    Heya, I have a little question, if you don't mind!

    I'm using this param which I found here on the forums to make thicker looking thighs:

    <Thighs-Thick>
    <lThighBend_scale x="140" y="100" z="140" />
    <rThighBend_scale x="140" y="100" z="140" />
    <lShin_scale x="110" y="100" z="110" />
    <rShin_scale x="110" y="100" z="110" />
    </Thighs-Thick>

    In combination, I'm using an edited version of your smaller height param (split into two different sliders):

    <Height-Shorter>
    <hip_scale x="70" y="70" z="70"/>
    </Height-Shorter>

    <Hip_Fix-Shorter>
    <hip_pos x="0" y="-30" z="0" />
    </Hip_Fix-Shorter>

    I'm hoping to use these two in conjunction with one another to make a "short-stack" style character. My problem is that the legs (specifically the calves and foot) stretch while animated. While standing still, they look fine, however, while moving, the calves (and foot) stretch super far out for some reason. Is there an explanation as to why this happens? Something tells me the skeleton is "outside" of the skin mesh so the mesh deforms to get to the skeleton if that makes sense. But that's just my hypothesis, I may very well be wrong.

    Got any idea what I'm experiencing here? 
    1. bugerry
      bugerry
      • member
      • 126 posts
      • 5 kudos
      Nope, nothing about skeleton outside of the body.
      U have non-uniform scaling, many ppl complained about that, but there is nothing that I can do.
      U stretched out X and Y of the parent bone, so if the child bone (the lower lag) turns its orientation is one of these aches, it gets stretched out accordingly because it inherit the scale of the parent bone.
      Unfortunately, the game engine Unity has no options to prevent this.
      Even doing the reverse calculation fails because I don't get all parameters for the 4D matrix. Furthermore, this calculation would drop your FPS significantly because those are usually done by GPU not by CPU.

      Shortly speaking, don't do any non-uniform scaling on bones that has child bones. But for the ears for instance it is fine to do so.
      For thicker thighs I suggest to uniformly up-scale `ThighBend` but down-scale `ThighTwist`. Perhaps you need to up-scale the `Shin` to get something more proportional correctness.

      However, the results are barely satisfying.
      MegaMorph get overestimated. I originally introduced it, because I wanted girls of different size, elph ears and the hip a bit more wide, but this I do by pulling the TwistBend position a bit out but the Twist turned in. Or I uniformly scale up the pelvis bone. The original model has the hips of a man *urgh*.
  7. Pandemon86
    Pandemon86
    • member
    • 81 posts
    • 7 kudos
    i dont know how to disable expert mode there is no option??
    1. bugerry
      bugerry
      • member
      • 126 posts
      • 5 kudos
      What do you need to disable about it. Just don't use it.
    2. Pandemon86
      Pandemon86
      • member
      • 81 posts
      • 7 kudos
      i want to disable expert mode because i dont see eny categories everything is in the line
    3. bugerry
      bugerry
      • member
      • 126 posts
      • 5 kudos
      Then just keep the configuration manager closed! I have no idea what you are talking about.
      Shortly speaking NO. I won't make any disabling of what ever mode, because the configuration manager is not dynamic enough as such that you could just add and remove the configs on the fly.
      So just use the sliders u have in the customization menu and stay away from the configuration manager.
      And if you feel the sliders are not enough, you would need this "expert mode" anyway to create new one.

      Sorry
  8. FRepsiloN2
    FRepsiloN2
    • member
    • 1 posts
    • 0 kudos
    The 'new' version downloaded is still 1.4.3. Please check it.
    1. bugerry
      bugerry
      • member
      • 126 posts
      • 5 kudos
      Well that's just a number...
  9. Deyrax
    Deyrax
    • supporter
    • 36 posts
    • 1 kudos
    I have an issue, nothing comes up in the preset slider
    1. bugerry
      bugerry
      • member
      • 126 posts
      • 5 kudos

      • Is BepInEx correctly installed
      • Is the Mod correctly installed
      • Is the Mod activated
      • Is there an XML file in the configs
      • Does this XML have entries
      • Does the Customization UI work generally
      • What other Mods could conflict
      • Do you have related errors to report from the Player.log
      • ...
    2. Deyrax
      Deyrax
      • supporter
      • 36 posts
      • 1 kudos
      Must have been a bad entry in .xml, fixed now
  10. tescan
    tescan
    • member
    • 93 posts
    • 0 kudos
    Still works with version 0.860