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Changelogs
Version 0.6.0
Fix for 0.9
Version 0.5.1
Removed level matched loot factor adjustment (moved to separate mod)
This mod attempts to make the random daily encounter locations scale with the player's progress. The mod's default settings are somewhat simple, so you'll probably have to test and tweak the variables yourself to get the scaling you want.
Aspects of the encounter affected will include:
monster damage
monster health and stamina
monster amount
gold and crystal amounts dropped and received at the end
loot drop frequency and number
It's a bit complex, so some tweaking will probably be required to get it to where you want.
Basically, there are two factors that determine a base multiplier for field encounters:
player level
skirmishes won by the player
You can tweak how much weight each of these have in the config file. Default is 0.1x for each.
On top of that there are individual multipliers for each of the type of thing affected which further tweak the base multiplier. Check the cfg file for details.
Config
A config file BepInEx/config/aedenthorn.ScalingFieldEncounters.cfg is created after running the game once with this mod.
You can adjust the config values by editing this file using a text editor or using the Configuration Manager mod.