Tried to play your story, enjoyed until the moment that I had to choose a team for the warehouse mission for some reason that I cannot fathom it says my pre-requisits are not fullfilled no matter if I'm a decker or have a decker in my team, even tried the debug to see what exactly went wrong
All that the debug says is this:
W!*UI [WARN] Hiring Prerequisits not fullfilledreqs: *E*TRIG [ERROR] TsEnviroment: CreateNodeFromTsCall op is null from FunctionName: Compare Hire-able Has Cyberdeck
Although the error says my team did not have a cyberdeck, i tried an entire team of cyberdecks, me the decker and a nephilim runner with a deck, tried combinations of deck holder and still got nothing.
I am having a similar problem at the moment. My character is not a decker, but I try to hire one and get a "Hiring prerequisite Reqs: not fullfilled" message, copied word for word (even "fullfilled" instead of fulfilled).
I try hiring 2 deckers, I try hiring any and all combinations of characters and the error keeps coming up.
Tried to endorse but Nexus said I didn't downloaded the file, just to you know.
Very good story and map design, I really liked. The really great thing is how you reward players for exploring or simply giving them the tools "to get the job done and that's it". This really was missing from Dead's Man Switch.
Hope you are planning to continue the story, I liked a lot.
Fragging awesome. Definitely has that old Noir feel, with a little bit of scifi weirdness thrown in. Great atmosphere, really gets you into the story--loved the bit where you can get a free soycaf off the vender outside the bar. A few typos here and there, but I probably wouldn't have noticed them if I wasn't currently taking a college english class.
Only real complaint is that it's too short. Please make more of this.
Minor polishing needed. - At some places the walk away option should be at the bottom. Feels more natural to have conversation ending option at the bottom. - On the right hand side on B Street there are 2 buildings. I am able to walk to their right on total darkness. Did you forget to place road over there or is it intentionally dark?
A little bug. The cutter on H Street robbed me of 100 neuyun even when I had 0 neuyun.
Great Run, didnt find any bugs. Waiting for more, got that vibe from the SR universe on this mod. When i thought at the end you would railroad me, i got that fine reward after the impossible.
The English is terrible, yet that can be omitted. Not everyone wants to claw out their eyes when reading such things...
HOWEVER! I had bought a Deck for my character, he has Decking 1 and I was allowed into the Runner selection for the End Street, yet it says that requisites are not fulfilled. I had no money then, spent buying gear for my character, so I couldn't buy anyone, neither could I back out of the screen. Why didn't it want to allow me to go to mission alone?
I have a tendency to write what I hear in my head. Trying to get a proper cadence to dialogue. Keeping that dialogue in character can be tricky. I did a full spellcheck sweep in 1.5 but I kept some grammar and spelling mistakes in on purpose. Not that I didn't miss things but It is pretty much as intended atm.
In the latest version. In order to get the End street destination from the taxi kiosk you need to have a cyber deck equipped or 900 Nuyen or more to hire a decker that costs 800 and pay for the taxi 100.
in the End Street mission.... after finish decking objective and killed the guard and enter the room where the guard was hanging out. When i pick up the loot in the room (Ak - 97) iget the pop up menu to send to stash, leave it or swap. But no matter what I choose, the confirm button won't function and i can't get out of it.
I duplicated this several times. Not sure what the problem is. The only way I found to fix this is to have the prop destroyed after pick up. I believe this is an engine bug not something I can fix. If someone knows how to fix this let me know.
31 comments
All that the debug says is this:
W!*UI [WARN] Hiring Prerequisits not fullfilledreqs:
*E*TRIG [ERROR] TsEnviroment: CreateNodeFromTsCall op is null from FunctionName: Compare Hire-able Has Cyberdeck
Although the error says my team did not have a cyberdeck, i tried an entire team of cyberdecks, me the decker and a nephilim runner with a deck, tried combinations of deck holder and still got nothing.
I try hiring 2 deckers, I try hiring any and all combinations of characters and the error keeps coming up.
Very good story and map design, I really liked. The really great thing is how you reward players for exploring or simply giving them the tools "to get the job done and that's it".
This really was missing from Dead's Man Switch.
Hope you are planning to continue the story, I liked a lot.
Only real complaint is that it's too short. Please make more of this.
Minor polishing needed.
- At some places the walk away option should be at the bottom. Feels more natural to have conversation ending option at the bottom.
- On the right hand side on B Street there are 2 buildings. I am able to walk to their right on total darkness. Did you forget to place road over there or is it intentionally dark?
A little bug. The cutter on H Street robbed me of 100 neuyun even when I had 0 neuyun.
Waiting for more, got that vibe from the SR universe on this mod.
When i thought at the end you would railroad me, i got that fine reward after the impossible.
HOWEVER! I had bought a Deck for my character, he has Decking 1 and I was allowed into the Runner selection for the End Street, yet it says that requisites are not fulfilled. I had no money then, spent buying gear for my character, so I couldn't buy anyone, neither could I back out of the screen. Why didn't it want to allow me to go to mission alone?
In the latest version. In order to get the End street destination from the taxi kiosk you need to have a cyber deck equipped or 900 Nuyen or more to hire a decker that costs 800 and pay for the taxi 100.
Cheers,