When exactly are the SSCD and MT cyberware and other stuff supposed to show up? I'm roughly two thirds through the game and I have only seen vanilla equipment and cyberware even though apparently everything is installed properly (at least the content screen says so) and I imported my first character from my previous, now aborted playthrough so I am 100% sure I didn't accidentally start the vanilla campaign... Any ideas?
First of all, thanks for being one that already supports the Nexus. Now to a question I have. Do I still have all the fixes that HBS did to the story in their recent patches when I use your version? Thanks in advance.
When I import a character is strips me of my custom healing spells at first I thought it was a slot thing but its more likely a spell keyword thing, is this something you could look into and fix?
This would be nice but the fact Magic Tattoos isn't hosted here makes things a bit difficult. Many kickstarter backers got no-drm versions that didnt come with Steam keys.
Thanks for the info. Since the SSC data isn't actually a part of this pack, but is just linked as a dependency, the old file should work for anyone who doesn't have Magic Tattoos.
That's the best praise I could ask for. If it weren't for your data files, I'm pretty sure I would never have been brave enough to open up the game and learn how to edit it.
My current project is creating separate merchants for each of your lists, the same way HBS created separate merchants for Mr. Quoth. That way, when you add the heavy weapons list, I'll be ready.
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Now to a question I have. Do I still have all the fixes that HBS did to the story in their recent patches when I use your version?
Thanks in advance.
should be available here:
http://shadowrunreturns.nexusmods.com/mods/81/?
My current project is creating separate merchants for each of your lists, the same way HBS created separate merchants for Mr. Quoth. That way, when you add the heavy weapons list, I'll be ready.