A Seattle Metroplex isometric map. 16 tiles. DATA ONLY.
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
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This map consists of 16 tiles (props) you use to create a Seattle area map. It's based off a Shadowrun 2050's Seattle area map by MNNoxMortem. It's useful to have travel between scene transitions or if you're into open world RPGs. It's best used by detaining the shadowrunner team off-camera and using an avatar like a drone model to move around.
Windows Published Content Packs should be saved here: C:\Users\*current user*\AppData\Local\Harebrained Schemes\*game client*\ContentPacksIt is recommended to create a shortcut to this folder if you are making your way through lots of UGCNote: \AppData\ is a hidden folder by default
OSX Published Content Packs should be saved here: Users/*current user*/Library/Application Support/Harebrained Schemes/Shadowrun Returns/Content PacksNote: /Library/ is a hidden folder by default
Linux Published Content Packs should be saved here: /home/*current user*/Shadowrun Returns/Shadowrun_Data/StreamingAssets/ContentPacks
To use this pack in your UGC you can: A- Use the Editor Tools to "Save Project as Source" and copy the contents of the Art and Data folder to your UGC's Art and Data folders. It would be nice to credit me. B- Use this pack as a dependency of your UGC and tell players that this pack is required.