Shadowrun Returns
0 of 0

File information

Last updated

Original upload

Created by

Tracker

Uploaded by

trackertracker

Virus scan

Safe to use

46 comments

  1. majber
    majber
    • member
    • 1 kudos
    Can I use that mod with vanilla campaign of shadowrun returns? ( I just want to add more weapons to wendors etc.)
  2. ChrishtalRavenshire
    ChrishtalRavenshire
    • member
    • 0 kudos
    How do you install this?
  3. Fajeth88
    Fajeth88
    • member
    • 1 kudos
    When I add this mod in the dependencies menu to the Hong Kong content pack, I cannot load the campaign anymore. Any suggestions perhaps?
  4. BlackKisses720
    BlackKisses720
    • member
    • 0 kudos
    Is there a version of this ported to Shadowrun Returns DC, or would it be different and need to be remade? Thx in advance yah. =D
    1. dieyng
      dieyng
      • supporter
      • 0 kudos
      This.
  5. Discretor
    Discretor
    • member
    • 0 kudos
    Not bow?
    Greatly enjoyed my troll and my bow xDD
    1. Khodexus
      Khodexus
      • member
      • 0 kudos
      I was able to almost exactly recreate my elf street samurai, except for this same issue. Pistols and rifles are fine, and getting her a katana also wasn't too hard, but really would like a good compound bow and some tech arrows.

      Overall a very nice mod, but would love to see bows in here if at all possible.
  6. JackD72
    JackD72
    • premium
    • 0 kudos
    How do you install this? I haven't found an installation giude anywhere. ?
    1. Sir_Toejam
      Sir_Toejam
      • member
      • 7 kudos
      unzip the 7zip file first, then drop the regular zip file that is inside that into your content folder like any other mod.

    2. Rickard80
      Rickard80
      • member
      • 0 kudos
      "<i>unzip the 7zip file first, then drop the regular zip file that is inside that into your content folder like any other mod.</i>"
      There is a 7zip file inside the first 7zip file. I tried to unzip that one too and place it in the Content folder, but it didn't work.
    3. mctaff
      mctaff
      • supporter
      • 0 kudos
      Also wish to put my stamp on this: Two nested .7z files - putting the 'one onside the first one' in the folder isn't showing up in content.

      JackD72 and Rickard80 are certainly on the same page as me, I can't get this to work.
    4. Spheniscid
      Spheniscid
      • member
      • 0 kudos
      Not sure how much of interest this issue still is. I ran into it as well and took me a few moments to figure out.
      Inside the first 7z(ip) file is not only a 2nd .7z, but also an .cpz file (5202913330643234110018bf-street samurai catalog data.cpz). Moving this .cpz into the content folder made the catalogue show up under contents.
  7. WhistlingPants
    WhistlingPants
    • member
    • 0 kudos
    Would it be possible to make a clone of the drones with a different equipment id so you could equip 2 drones of the same model? I have tried but things just crash or fail to show up at all. I was going to try playing a Decker/Rigger build, and this would be really usefull
  8. kimsillasen
    kimsillasen
    • member
    • 0 kudos
    I'm having some trouble with the Delta - Wired Reflexes III, which is supposed to give me a +2 AP bonus and + 5 move, but neither is working. It seems to work for the Alpha/Beta version. Also the icons for some of the "Eyes" cyber enhancements are arm icons? Unless I did something wrong during installation, it could be a bug?

    EDIT: I just read the part about the added AP point when you get to 100 karma and I was trying it out before then, I guess. I'll try again and update this post when I've re-tested.
  9. taltamir
    taltamir
    • member
    • 0 kudos
    The story:
    http://www.nexusmods.com/shadowrunreturns/mods/5/
    contains the entire street samurai catalog. When playing v2.62 of that story with v1.1.0 of the game I had the following issue (begin copy pasta):

    The Ares MP LMG breaks the game when equipped.
    It displayed as a duplicate of whatever weapon I saw before it (either a second set of fists or a second machinegun depending on whether I scrolled my weapons up or down).
    If I ended the turn with it equipped then suddenly it displayed correctly... and made my character's hands glow white.
    And it will not shoot, and then I ended another turn with it and suddenly my UI is broken and I am moving on the enemy's turn.

    Also, it didn't display the crit chance which means it doesn't count as an SMG. I wish the custom guns would actually SAY what type of weapon they are since we probably specialize
  10. Totenkruez
    Totenkruez
    • member
    • 0 kudos
    Is there anything special required to get the Narcojet debuff working correctly? I tried the Narcojet Pistol and the debuff doesn't seem to be affecting enemy movement.

    The concealment/legality thing is nice... now to figure out a way to have it mesh with hired runners.