I was able to almost exactly recreate my elf street samurai, except for this same issue. Pistols and rifles are fine, and getting her a katana also wasn't too hard, but really would like a good compound bow and some tech arrows.
Overall a very nice mod, but would love to see bows in here if at all possible.
"<i>unzip the 7zip file first, then drop the regular zip file that is inside that into your content folder like any other mod.</i>" There is a 7zip file inside the first 7zip file. I tried to unzip that one too and place it in the Content folder, but it didn't work.
Not sure how much of interest this issue still is. I ran into it as well and took me a few moments to figure out. Inside the first 7z(ip) file is not only a 2nd .7z, but also an .cpz file (5202913330643234110018bf-street samurai catalog data.cpz). Moving this .cpz into the content folder made the catalogue show up under contents.
Would it be possible to make a clone of the drones with a different equipment id so you could equip 2 drones of the same model? I have tried but things just crash or fail to show up at all. I was going to try playing a Decker/Rigger build, and this would be really usefull
I'm having some trouble with the Delta - Wired Reflexes III, which is supposed to give me a +2 AP bonus and + 5 move, but neither is working. It seems to work for the Alpha/Beta version. Also the icons for some of the "Eyes" cyber enhancements are arm icons? Unless I did something wrong during installation, it could be a bug?
EDIT: I just read the part about the added AP point when you get to 100 karma and I was trying it out before then, I guess. I'll try again and update this post when I've re-tested.
The story: http://www.nexusmods.com/shadowrunreturns/mods/5/ contains the entire street samurai catalog. When playing v2.62 of that story with v1.1.0 of the game I had the following issue (begin copy pasta):
The Ares MP LMG breaks the game when equipped. It displayed as a duplicate of whatever weapon I saw before it (either a second set of fists or a second machinegun depending on whether I scrolled my weapons up or down). If I ended the turn with it equipped then suddenly it displayed correctly... and made my character's hands glow white. And it will not shoot, and then I ended another turn with it and suddenly my UI is broken and I am moving on the enemy's turn.
Also, it didn't display the crit chance which means it doesn't count as an SMG. I wish the custom guns would actually SAY what type of weapon they are since we probably specialize
Is there anything special required to get the Narcojet debuff working correctly? I tried the Narcojet Pistol and the debuff doesn't seem to be affecting enemy movement.
The concealment/legality thing is nice... now to figure out a way to have it mesh with hired runners.
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Greatly enjoyed my troll and my bow xDD
Overall a very nice mod, but would love to see bows in here if at all possible.
There is a 7zip file inside the first 7zip file. I tried to unzip that one too and place it in the Content folder, but it didn't work.
JackD72 and Rickard80 are certainly on the same page as me, I can't get this to work.
Inside the first 7z(ip) file is not only a 2nd .7z, but also an .cpz file (5202913330643234110018bf-street samurai catalog data.cpz). Moving this .cpz into the content folder made the catalogue show up under contents.
EDIT: I just read the part about the added AP point when you get to 100 karma and I was trying it out before then, I guess. I'll try again and update this post when I've re-tested.
http://www.nexusmods.com/shadowrunreturns/mods/5/
contains the entire street samurai catalog. When playing v2.62 of that story with v1.1.0 of the game I had the following issue (begin copy pasta):
The Ares MP LMG breaks the game when equipped.
It displayed as a duplicate of whatever weapon I saw before it (either a second set of fists or a second machinegun depending on whether I scrolled my weapons up or down).
If I ended the turn with it equipped then suddenly it displayed correctly... and made my character's hands glow white.
And it will not shoot, and then I ended another turn with it and suddenly my UI is broken and I am moving on the enemy's turn.
Also, it didn't display the crit chance which means it doesn't count as an SMG. I wish the custom guns would actually SAY what type of weapon they are since we probably specialize
The concealment/legality thing is nice... now to figure out a way to have it mesh with hired runners.