New Vegas Script Extender Updated
In case you need a refresher, the New Vegas Script Extender- or NVSE for short - is a modder's resource that expands the scripting capabilities of Fallout: New Vegas. It was created by the Silverlock team and is based on the original code from their previous project, the Oblivion Script Extender (OBSE). Originally released in 2010, it received regular updates until the release of The Elder Scrolls V: Skyrim in 2011, where the team's focus was then diverted to working on the Skyrim Script Extender (SKSE). From this point, NVSE was left functional but unfinished, with a few updates between 2014 and 2017 to add new features and enhancements.
This year, an entirely new group of New Vegas fans came together to update the - now 3 year old - script extender, with the blessing of the original creators. The xNVSE team consists of several well-known mod authors including lStewieAl, TrueCourierSix (c6), korri123 (Kormakur), carxt (karut), iranrmrf and jazzisparis (Sorry if I missed anyone!). I caught up with the team who gave us a short summary of the project.
Right now you can grab the latest release from the project GitHub page, which includes a notable performance boost compared to the previous version. This is thanks to a newer version of the Visual Studio toolset (VS2019) and optimisations to the compiler. The best part is, it's still fully compatible with existing mods so you don't need to wait for your favourite files to get an update to use it.
There's more to come too, including some better documentation for authors who are looking to create NVSE plugins. The team have provided a rough roadmap for what's coming to xNVSE in future releases:
If you want to stay up to date with NVSE, you can track the NVSE mod page here which will be updated with each release of the tool.
On a related note, in an upcoming release of Vortex, you will be able to install and manage NVSE like any other mod which will certainly make keeping up to date with the newest version easier! We'll be releasing more detail about this in an upcoming news post.
This is an exciting time for Fallout New Vegas mods. With the Mod Limit Fix by iranrmrf released in April and now a brand new update to the script extender, could this be a "second wind" for New Vegas modding?
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A moderator has closed this comment topic for the time beingbut on my friends pc it dose
If i update to the new version, will the older mods that aren't being updated anymore that required the old NVSE still work? Like does this new version do anything different that would make older mods not to work? As of rn i have no need to update just yet so i technically dont NEED it but would love to update if there are no consequences.
Regardless thanks for everyone who continues to work on New Vega! I am forever in your debt . If anyone knows of a patreon to support these people I would love to contribute :)
So yes, they SHOULD still work, but as with anything relating to modding...have backups.
maybe cause i have win764bit(i know i know it is no longer supported,but f*#@ 10 auto updates)