About this mod
Spiritfalls have enhanced effects for the purposes of fun, as well as other abilities. Works for Sekiro 1.05
Default no spirit emblem cost.
- Requirements
- Permissions and credits
- Changelogs
Ako's - flame sword [24 hours]
Yashariku's - high/oneshot damage at the cost of reducing your health to 10% [30s]
Ungo's - Damage and effect immunity, and immune to fall damage. You cannot accumulate fire, poison, or terror (or any other effect). [30s]
- Exceptions are environment damage (e.g. building flames) or falling off the map (which sadly isn't counted as fall damage).
Gokan's - 9999 posture bar, so you cannot be posture broken. Golden vortex living force affect as a bonus. [30s]
Gachiin's - Undetectablity. Only way for enemies to aggro onto you is if you damage them. Bonus effect of maxed umbrella smoke for high projected force damage (i.e. you can spam maxed charged projected force for umbrella without having to charge it). [60s]
Other Abilities:
sweet rice balls, red lumps and eel livers replenish upon rest, with carry limit of 5; though the icon's are a bit broken, not sure how to fix it.
ALL effects below are stackable.
Kuro's sweet rice balls - healing bestowal effect in addition to the default passive healing [24 hours]
Red Lump - regular bestowal effect (anti-ressurect effect removed) [24 hours]
Green Mossy Gourd - poison bestowal effect [24 hours]
Eel Liver - lightning sword [3 minutes]
24-hour living force lazulite flame vent
This is my first mod putting together stuff from me experimenting with yapped and looking into item effects and such.
Params that are modified are EquipParamGoods and SpEffectParam.