No any altered version cannot use these kinds of mods
The anti DRM patch alters the games code and maybe even uses an older version as a base Mods like this that change gameplay (and also modengine) replace certain passages in the binary This mod replaces the assembly code in several sections of the game and this only works if the surrounding and interacting code is the same
If i try to for example change the function at Address 0x1412000 that handles the Players speed, the altered version might add or delete some code so that the address is actually the middle of a completely different one
It is possible to port mods to other versions, but it takes work and which versions do i port it to? which is the correct pirated version to port it to? Most players play on the normal version anyways i dont use an altered version and i do not want to support piracy :)
is there any way that I can active the infinite time stop and unlimited spirit emblem? I don't like the timestop only last for few seconds and every time active time stop that I need to cost the spirit.
You only need to pay the spirit emblem cost again if you switch your selected prosthetic tool (that's because of how the golden vortex normally works) if you set address 0x143D7A36A to 1 it disables all spirit emblem consumption You can freely adjust the timestop time in the config options
hey there, I really want to play this mod, though CheatEngine 7.2 is no longer available. I have no Idea how to run the mod in CE 7.5. Could you give an update to run it, please?
it would be possible to do this by extending the code, but the num4 activation was originally only intended as a debug method to easily test the timestop transition I modify the AoE projectile spawned by the golden vortex to play the sound and remove/reset aggro from enemies this makes the behavior a bit more consistent in comparison to spawing the same AoE using CE directly
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it will take a bit of time until i have ported everything to the new version
any altered version cannot use these kinds of mods
The anti DRM patch alters the games code and maybe even uses an older version as a base
Mods like this that change gameplay (and also modengine) replace certain passages in the binary
This mod replaces the assembly code in several sections of the game and this only works if the surrounding and interacting code is the same
If i try to for example change the function at Address 0x1412000 that handles the Players speed, the altered version might add or delete some code
so that the address is actually the middle of a completely different one
It is possible to port mods to other versions, but it takes work
and which versions do i port it to? which is the correct pirated version to port it to? Most players play on the normal version anyways
i dont use an altered version and i do not want to support piracy :)
I don't like the timestop only last for few seconds and every time active time stop that I need to cost the spirit.
if you set address 0x143D7A36A to 1 it disables all spirit emblem consumption
You can freely adjust the timestop time in the config options
I modify the AoE projectile spawned by the golden vortex to play the sound and remove/reset aggro from enemies
this makes the behavior a bit more consistent in comparison to spawing the same AoE using CE directly