Sekiro: Shadows Die Twice
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Royardster

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royard

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About this mod

This mod changes most limited use items to unlimited use and extends the duration for some of them. Also extends the duration of two skills.

Requirements
Permissions and credits
Changelogs
Notes:
1. This mod changes most limited use items to unlimited use (when you use something, the number of that item you have will not decrease).
2. The healing gourd is not changed to unlimited use.  It is handled this way to allow some challenge while using the mod.  If you need infinite healing, go to Hirata and buy a divine grass. 
3. Rice and fine snow are not changed to unlimited use.  They are handled this way to not affect the endings available.  (Persimmon and taro persimmon are unlimited use - I personally tested that this does not impact endings.)
4. Pellets, sweet rice balls, confetti, resistance gourds, Spiritfalls and Pilgrimage Balloon are made to last 9999 seconds (2.5+ hours), eliminating the need to renew them. 
5. The duration of basic resistance items (pacifying agents and the like), basic ballons and sugars are not changed.  They are handled this way to allow some challenge while using the mod.
6. Eel is technically changed to 9999 duration, but something in the game code is not working properly and it does not last that long. 
7. Buffs do not expire when you rest at Idol, only when you teleport (not a change in this mod, just FYI).
8. Upgrade materials and carp scales are not made infinite.  They are handled this way to encourage exploration and combat.  If you have item ballon on for a while, you will have all the upgrade materials you need other than fulminated mercury and lapis.  Fulminated mercury is easily farmed if you do this run at the end of the game a few times: https://www.youtube.com/watch?v=hz9w_jhPmqs
9. Selling still properly changes the number of items you have.  This is helpful when you want to reduce clutter in your inventory. 
10. The bestowal ninjitsu and living force skill are made to last 9999 seconds. 

Highlights:
a. Infinite purses = infinite money if you "use" the purse.  You can choose not to use this feature by selling a purse rather than using it. 
b. Infinite Jizo = infinite rez.
c. Infinite Tanto = infinite temporary emblems.
d. 24/7 pellets = normal mode, 24/7 rice balls = easy mode.  Use neither for the original hard mode experience. 
e. Choose your lightsaber color - they last 24/7!  Confetti (+20 spirit damage, spirit resistance +33%), living force + flame vent (+20 fire damage, medium chance to burn), or bestowal (+60 damage, massively extends sword hit range).

Alternative version:  I created a version (in the optional files section) to also give infinite emblems.  I spent very little time implementing and testing this, so let me know if it has odd behavior. 

Requirement:
Sekiro Mod Engine

How to install:
i.   Install Sekiro Mod Engine if you have not.
ii.  Choose the main version or the alternative version and download one. 
iii. Unzip, add gameparam.parambnd.dcx file to Sekiro/mods/param/gameparam/ (if these subfolders do not exist, create them). 

Compatibility:
This mod edits equipParamGoods and spEffectParam paramfiles.

Thanks to:
Yapped by TKGP
This mod is built on the concepts of AG1421's "Infinite and enhanced consumables" mod (https://www.nexusmods.com/sekiro/mods/200).  But his mod has some quirks under Sekiro patch 1.04 (Sparkling Axe costs 3 rather than 2, tanto and antidote are not infinite, etc.), so I am uploading this.