I have a technical problem. I don't know why I fail to install this mod. What I have done:
I copy dinput8.dll and modengine.ini to my sekiro file ?(D:\SteamLibrary\steamapps\common\Sekiro\) I created a mod file in my sekiro files and put things needed for this Sephiroth. ?(D:\SteamLibrary\steamapps\common\Sekiro\mods) ?(Material Pack 1.2, Sephiroth as Wolf compressed, Masamune-680) I opened up modengine.ini and changed the ?modOverrideDirectory ?(modOverrideDirectory="D:\SteamLibrary\steamapps\common\Sekiro\mods")
However, nothing changed. Anything that I missed or did wrong?
could you possibly add sephiroth to elden ring as well? ive been asking a ton of people, noone could/wanted to help and i myself only started modding elden ring 2 days ago. id really appreciate it, as elden ring doesnt even atleast have a similiar armor to cosplay him :/
1st of all have to say I really appreciate the FFVII mods A lot. I can't seem to get the Genchiro as Sephiroth mod working. I put the files in the parts folder in the mod folder with my Wolf as Cloud mod and Buster Sword skin mod, but neither version of the sephiroth mod seems to work for me. Any tips
Sephiroth for Genichiro is not in "parts" fold, it should be in "chr" folder. You only need to extract my mod in "mods" folder, I have already create the "chr" folder
I´m not sure to be honest, when I start up the game and it wants me to press start, it either gives me an unlimited loading screen or start up without any changes, maybe I´m doing something wrong, are you using Vortex too? I´ve been trying with Vortex and without, I must be doing something wrong if it works for you : I
Endless loading screen normally caused by Sound Mods from previous version( lower than v1.05 ) Try to uninstall any sound mods before v1.05. Sound files named "main.fsb" contains new objects in v1.05 My sound mods versions: 1. Kunimitsu: base on v1.06 2. Tira: base on v1.04, not compatible with v1.05 or higher
Would it be possible for a mod that replaces Isshin the sword saint with Safer Sephiroth from Dissidia NT? I'd love to imagine this mod going in tandem with that and have a godly looking Sephiroth in the final battle. No rush, just an idea. Love this mod btw, great job.
If you have heard of it, almost all weapon mods are not working if you do sakura dance, it won't hit enemies at all but the lightning reversal is fine. are you planning on updating the weapon mods?
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What I have done:
I copy dinput8.dll and modengine.ini to my sekiro file
?(D:\SteamLibrary\steamapps\common\Sekiro\)
I created a mod file in my sekiro files and put things needed for this Sephiroth.
?(D:\SteamLibrary\steamapps\common\Sekiro\mods)
?(Material Pack 1.2, Sephiroth as Wolf compressed, Masamune-680)
I opened up modengine.ini and changed the ?modOverrideDirectory
?(modOverrideDirectory="D:\SteamLibrary\steamapps\common\Sekiro\mods")
However, nothing changed. Anything that I missed or did wrong?
NPCs' models are not as flexible as wolf.
...Why do i hear one Winged angel playing?
If for weapon, check this: Final Fantasy VII Remake Weapon Pack at Sekiro: Shadows Die Twice Nexus - Mods and community
Try to uninstall any sound mods before v1.05.
Sound files named "main.fsb" contains new objects in v1.05
My sound mods versions:
1. Kunimitsu: base on v1.06
2. Tira: base on v1.04, not compatible with v1.05 or higher
are you planning on updating the weapon mods?