Sekiro: Shadows Die Twice
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Darkbeetlebot

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darkbeetlebot

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About this mod

...and it don't stop coming and it don't stop coming and it don't stop coming and it don't stop coming and it don't stop coming and it don't stop coming and it don't stop coming and it don't stop coming and it don't stop coming and it don't stop coming and it don't stop coming and it don't stop coming and it don't stop coming and it don't stop...

Permissions and credits
Have you ever wanted praying strikes to just keep coming?

Have you ever wanted praying strikes to never stop coming?

Have you ever wanted to mercilessly beat every enemy in the game into a bloody pulp?

If you answered yes to any of these questions, then this mod is for you.


BUT WHAT DOES IT ACTUALLY CHANGE?
Well that should be pretty obvious by the title, but I'll be more specific. This mod changes Praying Strikes - Exorcism to be able to be animation cancelled into itself from the last hit with a very short delay and also slightly shortens the delay between attack links in the combo. As a side effect, it also allows you to chain regular praying strikes from the charged shoulder strike.

BUT ISN'T THAT CHEATING
?

Yes. This is specifically designed to be unfair for the enemy. But no, it doesn't make you invincible. You still have to actually land the first hit, and there are probably still enemies that can sneak in a hit.

INSTALLATION
If you have mods installed, but DON'T have c0000.anibnd.dcx:
1. Extract Chr folder in Praying Strikes Don't Stop.zip to your modengine mod's folder. Merge when asked. It should NOT ask to replace.
2. You are done.

If you don't have mods installed:
1. Install Modengine (see its nexus page for details)
2. Make a folder in your game's root folder. Name it anything you want.
3. Extract Chr from Praying Strikes Don't Stop.zip into that folder.
4. Make sure Modengine.ini's Override Folder is set to the same name as the folder you made.
5. You are done (as long as modengine works).

If you DO have c0000.anibnd.dcx already:
1. Acquire Yabber.
2. Place your existing c0000.anibnd.dcx from your mod folder into the yabber folder.
3. Drag c0000.anibnd.dcx onto "Yabber.exe". This will create the c0000-anibnd-dcx folder in the yabber folder.
4. Open the newly created folder and navigate to chr\c0000\tae.
5. Replace a108.tae from that folder with the a108.tae from Praying Strikes Don't Stop.zip's \TAE folder.
6. Go back to the Yabber.exe and drag the c0000-anibnd-dcx folder onto "Yabber.exe". This will repack the animation files.
7. Place the newly repacked c0000.anibnd.dcx back into your modengine mod's \chr folder.
8. You are done.

NOTE: Mods that modify a108.tae (which only contains the praying strikes animations) are INCOMPATIBLE. No, this cannot be fixed without a specifically made compatibility patch. Please choose which mod's changes you wish to keep.