Hello. I tried multiple times to use this mod but it just doesn't work. I followed instructions but will not last longer than normal. Any help would be greatly appreciated.
This may be a bit late but I got it working by following the instructions in the description of the mod page. Can you tell what step by step what do you did exactly? (If you still need help)
I tried the discord links and they are expired. I also tried getting it from github but it's a master file with no .exe so I have no idea how to use it.
I've already unpacked the files using UXM. The readme in Yapped states to browse and look for Data0.bdt but i can't seem to find that file in my \SteamLibrary\steamapps\common\Sekiro. Mine had only Data1.bdt, Data2.bdt, Data3.bdt, Data4.bdt, and Data5.bdt.
Edit 1: Downloaded Yapped 1.1.2 Beta as what bospad suggested and i am now able to open the gameparam.parambnd.dcx file
Edit 2: I am now able to find Ako's Sugar Row ID in EquipParamGoods whioh is 3400, but i don't know which Name and value to change to increase the duration effect in the right most pane
There is no effectEndurance type for the buffs in game under EquipParamGoods. Is the buff duration under EquipParamGoods or SpEffectParam? if it's the latter, what are the Row ID for the buffs? The readme file that came with Yapped only had the Row ID's for EquipParamGoods and EquipWeaponparam. There is no Row ID info for SpEffectParam.
@insekta My bad it is in the speffectparam row 3451
i'll add a link to my dcx file, i did merge a couple of mods in it: less spirit emblem costs (prostetics cost 1 and combat arts are free) more spirit emblems from upgrades (1 per upgrade) 50 base emblems ( probably needs a new game to take effect) faster homeward idol no tutorials also changed max num of pellets to 10
edit: forgot to mention you can open my file in yapped and export the names, open your file and import the names. That way you can just change every value yourself without having to use all of mine.
No problem:) I don't have the names for the others, I'm really new at modding and just took the names from the other mods and imported them to my file.
You can just save your file and all changes will be there. I usually download someone's mod and compare them with my file and copy the changes I like.
You do need to ask them which params they changed tho.
Could you post a link to yapper 1.1.2 beta? I want to be able to do this discord link is expired I just want to put this divine confetti mod into bospad's dcx file
@bospad with your merged files, do you have the version of the spirit emblem cost that includes the unlimited tanto and the cheaper spiritfalls? It'd be great to use those with the Divine confetti mod.
i don't anymore, i've redone my whole param file and forgotten to make a backup first... I changed the way my game works in a simple manner: free prostetics and combat arts unlimited consumables(including divine confetti) except divine grass because that makes the gourd useless. and to make spirit emblems not useless i took the sugars and spiritfalls, buffed them and made them use emblems. i havent really had a need to use the tanto so didnt look into it in depth. I can upload my file to nexus if people want it, but i wont be making changes for personal preference. all i did was using other mods to cross reverence what i liked and didnt, copied those and went from there. most mod authors listed the specific param files either in description or postpage so its pretty easy to find the changes and change them yourself.
You have any suggestions on how I can make the mod accessible without sacrificing other mods? I'm still kind of new to modding so uploading the params are the only way I know
you can tell which param files you changed like for faster homeward idol it was paramgoods something. that will allow people to be able to merge your mod with others
Hi. Thank you for responding. I will try this when i get home. Do you know the parameters to increase the buff duration from items like the sugar, etc...?
Sorry, i dont understand what do you mean. 106020 is the parameters for flame sword buff, for example. Default duration is 7.5, default fire damage buff is 20 (I think this is too low). Same for 106030 - it's lazulite sword buff. Maybe 106025 (and 106035) is first attack of living power buff, but I didn't test it. I changed duration to 30 second and it's works: now my sword burns for 30 second. There is visual effects parameters too (SpEffectVfxId1).
45 comments
anyone can help, please
Thanks
never mind, Should of actually looked at the mod files before I commented
Does anyone have a working link for Yapped 1.1.2?
I tried the discord links and they are expired. I also tried getting it from github but it's a master file with no .exe so I have no idea how to use it.
Edit: nvm I found it on GitHub
https://github.com/JKAnderson/Yapped/releases
Edit2: So I think I need the beta 1.1.2 but there's no release for it. Do I have to compile it myself using Visual Studio?
Edit 1: Downloaded Yapped 1.1.2 Beta as what bospad suggested and i am now able to open the gameparam.parambnd.dcx file
Edit 2: I am now able to find Ako's Sugar Row ID in EquipParamGoods whioh is 3400, but i don't know which Name and value to change to increase the duration effect in the right most pane
There is no effectEndurance type for the buffs in game under EquipParamGoods. Is the buff duration under EquipParamGoods or SpEffectParam? if it's the latter, what are the Row ID for the buffs? The readme file that came with Yapped only had the Row ID's for EquipParamGoods and EquipWeaponparam. There is no Row ID info for SpEffectParam.
i'll add a link to my dcx file, i did merge a couple of mods in it:
less spirit emblem costs (prostetics cost 1 and combat arts are free)
more spirit emblems from upgrades (1 per upgrade)
50 base emblems ( probably needs a new game to take effect)
faster homeward idol
no tutorials
also changed max num of pellets to 10
http://www.mediafire.com/file/lv32dkrxwu6w4v8/gameparam.parambnd.dcx/file
edit: forgot to mention you can open my file in yapped and export the names, open your file and import the names. That way you can just change every value yourself without having to use all of mine.
Thank you, sir. Really appreciate it.
Do you have like a list of the Row ID's for all the buffs in game under SpEffectParam?
Also, once i've made the changes and saved the file, do i need to repack the files? or just place it under mods folder?
Sorry for asking too much.
I don't have the names for the others, I'm really new at modding and just took the names from the other mods and imported them to my file.
You can just save your file and all changes will be there.
I usually download someone's mod and compare them with my file and copy the changes I like.
You do need to ask them which params they changed tho.
discord link is expired
I just want to put this divine confetti mod into bospad's dcx file
I changed the way my game works in a simple manner:
free prostetics and combat arts
unlimited consumables(including divine confetti) except divine grass because that makes the gourd useless.
and to make spirit emblems not useless i took the sugars and spiritfalls, buffed them and made them use emblems.
i havent really had a need to use the tanto so didnt look into it in depth.
I can upload my file to nexus if people want it, but i wont be making changes for personal preference.
all i did was using other mods to cross reverence what i liked and didnt, copied those and went from there.
most mod authors listed the specific param files either in description or postpage so its pretty easy to find the changes and change them yourself.
I'd love to see that updated file you made when you get the chance.
It is not possible to add other mods
I have a folder "Mods / parts
Param / gameparam
Is it only disabling your Param Mods or all or other ones too?
that will allow people to be able to merge your mod with others
Would it be possible to also increase the SpEffectParam for the Flame and Lazulite sacred flame sword buff?
Thank you.
Are 106020 and 106030 the parameters for the Flame and Lazulite sacred flame sword buff? or it's for the Consumable buffs or both?
Thank you, sir. Sorry for bothering you.