Sekiro: Shadows Die Twice

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Created by

Igor

Uploaded by

IIItsIgor

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About this mod

You can now play as the kinky robot maid from the year 11,945.
Mod includes attack replacements for player.

Requirements
Permissions and credits
V1.1 PATCH NOTES

- Updated side dodge animations (thanks to BlueSteveY for making these)
- 4 NEW Combat Arts
- Balancing changes affecting all of 2b's moves
- Updates to all existing Combat Arts
- Fixed Umbrella bite down

New Combat Arts
• Ichimonji - Heavy Sword - Heavy
• High Monk - Bare Fists
• Shadowrush - Heavy Sword - Heavy [Hold]
• Mortal Draw - Heavy Sword - Light

Balancing changes
Dodges
- more recovery time 
- less i-frames
- only the backward evade had kept sweep i-frames

Basic R1
- less overall damage
- air attacks no longer start off 2nd attack when a movement input is used

Whirlwind
- less overall damage 
- can not be chained as quickly

Nightjar Slash
- less overall damage 
- can not be chained as quickly

Praying Strikes 
- can not knock enemies down anymore 
- less vitality damage
- can be deflected 
- 3rd set of attacks has a more consistent hit rate

Floating Passage 
- has less overall damage
- stun rate has been tweaked

Updates to existing Combat Arts
Additional air attacks:
- Whirlwind
- Nightjar Slash
- Praying Strikes
- Floating Passage

Additional sprint attacks:
- Praying Strikes
- Floating Passage

V1.0

What has been reworked
- Idle, walk, run, sprint, dashes (directional movement remains the same, as automata doesn't have side to side or backward movement)
- Core attacks (Any type of r1 you do is now different)
- Whirlwind 
- Nightjar Slash (normal and reversal)
- Praying Strikes - Exorcism
- Spiral Cloud Passage 


Special thanks to:
Ionian - Providing a method for playing custom sounds, guidance in params and offering feedback on gameplay feel, allowing his fix to be used on mod logo
BlueSteveY - Making sword throws possible, teaching a large sum of 3ds max, prividing info on fixing anims, just being an anim wizard in general
Potatoe (on NieR modding discord) - FBX list of automata's anims, as well as general knowledge of nier automata, feedback on graphic design related aspects of things. "Carried to the ground at a snail pace by"
Djinn (on Sekiro/Elden Ring modding discords) - Showing how to make use of anims effectively, teaching how to think outside of the box in general (also being the sole reason why the r1 string has jumps)
Mata - Providing hct, helping set up retargeting tools, teaching tae edits, overall being an informative bellend

Communities that were massive help as well:
NieR Modding discord, Sekiro Resurrection discord

Art by: Alfredo Candelaresi

Some highly recommended mods for better experience:
2B Skin (used in screenshots and showcase video)
Type 40 Weapons (used in V1.1 videos, all mortal blade attacks should be used w this mod or similar)
2B Dialogue Replacer (used in showcase video)
Various Female Injury Replacers (check description for a MEGA link)
Time of Day and Lighting Overhaul (used in screenshots and showcase video)

Powered by: Hombre Sound Engine™