Sekiro: Shadows Die Twice

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Created by

MrSexy

Uploaded by

MrSexy18

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About this mod

A complete rebalance of sekiro parameters systems, design to break the flow of combat much less often, feel a satisfying progress curve, more fun using prostetics and items so rare that no one uses, lore friendly meaning that this mod doesnt drastically changes values so the difficulty remains fair and fun, The perfect way to replay sekiro!

Requirements
Permissions and credits
Motivations-------------------------------------------------------

The main reason for the creation of this mod is to those who love replaying the game with mods but in my experience the mods i downloaded were so exagerated on the changes or drastic, making the game feel kinda unplayable (unreasonably hard) or a joke to play (unreasonably easy) changes that had no balance overall, and the param system makes it super difficult to combine different mods together, so i took everything good and reasonable from my experience, i seeked the perfect balance playing entire playthroughs with different parammeters and settings

Turning the useless stuff into engaging, practical and fun tools
Also giving the oportunity to use effectively the kinda unusable items like pilgrimage mibu ballon or Jinza's jizo statue while also keeping in mind a way to not make them severely overpowered often adding a cost on spirit emblems, also changing the bestowal effect for all individual effects, like White blood (severely underused) or Poison blood wich is also underused 
 
Spirit emblems and Sen (solving two problems in one)
By giving the players a nice number of emblems they will use them naturally... this will cause them to spend spirit emblems fast meaning that the sen will be a lot more important than before.
For example in vanilla after starting a new game plus it was practicly impossible to consume all spirit emblems and sen no longer had a  real use.
With my changes the Spirit Emblems stacks will decrease fast and buying them back is now a significant task, often meaning that a near death experience will hurt a lot more if you didnt used your sen

Changelog ----------------------------------------------------------

Item changes

Homeward Idol (IT EVEN WORKS UNDER WATER)
  • Time to use reduced from 7s to 1s
  • Emblem cost added from 0 to 10

Pellets
  • Max quantity from 3 to 5
  • Now it can be bought infinitely from Fujioka the info broker
  • Increased price while buying from Fujioka infinite stash from 80 sen to 1000 sen

Ako's sugar and spiritfall
  • Duration from 30s to 90s
  • Damage dealt from +15% to +50%
  • Health decrease from 100% to 75% total health
  • ON SPIRITFALL: Emblem cost increased from 2 to 10

Yashariku's sugar and spiritfall
  • Duration from 30s to 90s
  • Damage dealt from +25% to +100%!
  • ON SPIRITFALL: Emblem cost increased from 2 to 10
  • Max health decreased from 50% to 25% (Perfect deflects and dodges requiered ahead :D)

Ungo's sugar and spiritfall
  • Duration from 30s to  90s
  • The effect no longer gives you -33% physical damage taken, Instead it gives you +33% max health meaning that you can take more damage not only from physical damage but also from lightning, grabs and falls. And all health recovery items give more health per use  
  • ON SPIRITFALL: Emblem cost increased from 2 to 10

Gachiin's sugar and spiritfall
  • Duration from  60s to 120s
  • ON SPIRITFALL: Emblem cost increased from 2 to 10

Gokan's sugar and spiritfall REDONE
  • Effect changed, now instead of increasing your resistance to posture damage YOU deal more posture damage with sword hits!
  • Posture damage absortion decreased from +67% to +30%
  • Posture damage by player increased from +0% to +100% (just on hits)
    [SEARCHING FOR HELP TO FIND THE COMMAND THAT AFFECTS POSTURE DAMAGE VIA DEFLECTS, MIKIRI AND JUMP OVER]

Mibu ballons 
  • Duration on all ballons were increased from 150s to 240s

Mibu pilgrimage ballon
  • Duration from 150s to 300s
  • Now this item have infinite uses but i added a emblem cost to use it
    emblem cost added from 0 to 20

Spirit Emblem (WORKS ONLY AFTER CREATING A NEW GAME)
  • Increased base spirit emblem quantity from 15 to 20

Resistances powders and antidotes
  • Duration of (Dousing powder, Ministry Dousing Powder, Antidote Powder & Pacifying agent) were increased from 30s to 90s

Ceremonial Tanto
  • Red spirit emblems per use from 5 to 10

Jinza's jizo statue
  • Now this item have infinite uses but i added a emblem cost to use it
  • Emblem cost added from 0 to 25

Divine Confetti
  • Duration from 30s to 90s


Prosthetic tools changes

Phantom kunai
  • Emblem cost reduced from 2 to 1

Great feather mist raven
  • Emblem cost reduced from 3 to 2

Shinobi firecracker
  • Emblem cost Increased from 2 to 3 (for all firecrackers)

Leaping flame
  • Emblem cost reduced from 2 to 1

Divine abduction
  • Emblem cost reduced from 4 to 1 (Golden vortex)
  • Emblem cost reduced from 3 to 1 (Divine abduction and Double Divine abduction)

Finger Whistle
  • Emblem cost reduced from 3 to 1 (Finger Whistle and mountain echo)
  • Emblem cost reduced from 4 to 1 (Malcontent)

Combat arts & skills changes

Spirit emblem skills
  • Each unlockable skills based on max emblem increase now gives from 1 emblem to 5 emblems meaning after unlocking all 4 skills you should have 40 Max emblems
  • After Killing the Sakura Bull (last max emblem increasing skill) insead of 1 extra emblem you'd have 10 extra emblems
  • The max emblems you can have in a game is 50 emblems instead of 20 emblems

Living force
  • Duration from 7.5s to 20s (Flame vent)
  • Duration from 20s to 40s (Lazulite Sacred Flame)
  • Duracion from 7.5s to 60s (Golden vortex and divine abduction)
  • Damage increased from 20 to 40 (Lazulite Sacred Flame)

Bestowal
  • Duration from 30s to 90s (Blood)
  • Duration from 30s to 180s (Poison blood)
  • Duration from 30s to 600s (Lifesteal blood) 
  • Emblem cost increase from 7 to 10 

Attack power 99 (special surprise for the most consistant shinobi)
  • At attack power 99 the damage increases from the default 7.23 to 8
  • At attack power 99 get a permanent +25% health boost 

Mortal draw and Empowered mortal draw
  • Increased spirit cost from 3 to 5

Dragon flash
  • Cost increased from 2 to 4 

High monk
  • Posture damage doubled

Installation-------------------------------------------------------------

Installation
  • Download and install (SEKIRO MOD ENGINE) from nexusmods, do not use vortex or nexusmodmanager, manual download is already as simple as dropping the mod content into the sekiro game dir
  • Once (SEKIRO MOD ENGINE) has been installed download my mod
  • Once downloaded extract the content
  • Copy and paste the mods folder from the (Mr.Sexy's DRM) into Sekiro game directory
  • Done

Uninstall
  • Just go to sekiro game dir
  • open mods folder
  • delete param folder
  • Done