About this mod
Improve guns in Schedule I with a fully configurable crosshair!
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
The fully modular crosshair for Schedule I.
(Well, not quite yet - that's the plan, but as of now it's still a bit simple - It will be soon, though!)
Key Features
- Press a toggle hotkey (default Y) to enable/disable a crosshair.
- Configure the toggle key to your preference
Many new features are planned to be added very soon!
An overview of these plans have been listed further down...
Installation
- Install MelonLoader (v0.7.0)
- Download the latest version of EZ Crosshair.
- Unzip the .dll file into the Mods folder.
Configuration
After running the game once, open `MelonPreferences.cfg` in the UserData folder.
Under the [EZCrosshair] section, the following options can be configured:
- EnableToggle = true / false
- ToggleKey = "Y" (valid hotkey names can be found here - scroll down to "Properties")
Planned Features
- Preserve toggle state between game sessions.
- Add crosshair customization! (configure custom color, size, shape)
- MAJOR FEATURE: Dynamically toggle crosshair when a gun is equipped/unequipped in the hotbar.
(When implemented, it will be configurable, just like everything else - previous toggle functionality will still be 100% usable! 👍)
[v1.0.1] Update
- The crosshair is now prevented from being toggled or rendering on the HUD, in the main menu.
- It's not perfect - but it works.
- Depending on how many mods you have, it may take a few seconds to disappear when exiting to the main menu. And the restriction is lifted a little too early when entering a game. However, it should be sufficient for now. I'll look into a better fix in the future. 👍
Feedback & Support
If you come across any bugs, please consider making a bug report in Nexus (OR post a new issue in GitHub).
If you have any suggestions, or just want to say hi, please feel free to leave a comment!
This is my first-ever mod, so take it easy on me. 😁 I hope you enjoy!
GitHub