About this mod
Warehouse Always Open removes all restrictions from the illegal market’s operating hours, letting you enter anytime. No more waiting for 6PM, and no rank is required to unlock it. Just install the mod and enjoy 24/7 access to the DarkMarket warehouse.
- Requirements
- Permissions and credits
- Donations
Overview
This mod removes all time-based and rank restrictions from the illegal warehouse.
No more waiting until 6PM—enjoy 24/7 access! Once installed, you can enter whenever you like, day or night, unlocking the DarkMarket immediately.
Features
• Always open — no closing hours
• Optional rank & tier requirement — configurable via Melon Preferences
• Vanilla or custom logic — toggle between original behavior or your own rules
• Garage access included — the warehouse garage door now opens too
• Easy to install — just drop in and play
Melon Preferences Support
You can now configure the mod using Melon Preferences, without editing any files!
New configuration options in v1.0.2.5b:
[WarehouseAlwaysOpen]
AlwaysOpen = true; If true, ignore all restrictions
UseVanillaLogic = true ; If true, use default game logic (Hoodlum Tier 4+)
RequireRankCustom = false ; If true, enforce custom logic below
MinimumRank = "Street_Rat" ; Your required rank (e.g. Baron, Kingpin...)
MinimumTier = 0 ; Required tier inside selected rank
Available Ranks:
- Street_Rat
- Hoodlum
- Peddler
- Hustler
- Bagman
- Enforcer
- Shot_Caller
- Block_Boss
- Underlord
- Baron
- Kingpin
Example:
To require Kingpin Tier 3 and ignore vanilla logic, use:
UseVanillaLogic = false
RequireRankCustom = true
MinimumRank = "Kingpin"
MinimumTier = 3
Installation
• Download the mod and place the file in your Mods folder
• Launch the game with MelonLoader or your preferred mod manager
• Head to the warehouse anytime to confirm it's working
Compatibility
• ✅ Works with most other mods
• ✅ Prevents softlocks during the warehouse quest
• ✅ Compatible with quest flow — the door may remain locked until the quest is completed (see Notes)
Notes
• If you still see the “Knock” prompt, it likely means the quest has not been completed yet
• If you wish to revert to normal behavior, simply remove the mod
• Logs cleanly in MelonLoader startup