Witcher 3 MODkit Update Released

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The Witcher 3 MODkit Update has arrived! This update includes support for custom textures, expanded documentation and more. Here’s the feature list from CD Projekt RED:

  • Fixed a bug causing wcc_lite to fail when uncooking the game.
  • Added the ability to mod textures from the textures array.
  • Added a warning information when wcc_lite failed due too long file path.
  • Cleaned up wcc_lite output log.
  • Fixed a bug when some normal maps and speculars were imported incorrectly. Now imported textures which name ends with "_n" and "_s" will be assigned to proper categories.
  • It is now possible to add new textures using mods.
  • Several fixes and minor improvements to Script Studio.

IMPORTANT: CD Projekt RED recommends a full reinstallation of the MODkit. Failure to do so may result in incompatibility of some scripts.

Download the latest MODkit
Download the latest MODkit (1.3)

Download the MODkit Documentation

For more information direct from the source, please check out the official Witcher 3 Mod Discussions forum.

Also, be sure to check out our own Witcher 3 Mod Talk forum to see what your fellow Witcher 3 modders here at The Nexus are up to.

Happy Modding!

57 comments

  1. KoalaNalle
    KoalaNalle
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    • 80 kudos
    1. seanimus448
      seanimus448
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      Thanks.
    2. vixnfox
      vixnfox
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      gracias
    3. calebil
      calebil
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      yea guys use this download link...

      you will also need these two links
      https://www.nexusmods.com/witcher3/mods/14?tab=files&file_id=729
      https://sourceforge.net/projects/kdiff3/files/

      Not sure why anyone has put all these in one package - you cant even use the damn thing without them. I hope this helps
  2. deleted4610270
    deleted4610270
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    The same here, i have used modkit and witcher converter to extract all resources but they partly extracted, some without textures, many without buffer files won't opens


     
    Blame CDPR for assigning an intern to ModKit development...
  3. sprayer84
    sprayer84
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    The same here, i have used modkit and witcher converter to extract all resources but they partly extracted, some without textures, many without buffer files won't opens
  4. PresidentSears
    PresidentSears
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    Hello!
    Can anyone assist me in getting the damn game uncooked fully?
    I use latest mod kit, tried modkitchen, wolvenkit, w3oven, etc
    I want to get models from the game, but i lack 90% of .w2rig files.
    I've tried to unbundle with tools, unpack with QuickBMS, wolvenkit can't find em either.
    Please, i wasted too much time and HDD space on this already...
  5. Gascon
    Gascon
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    Can you please update the link so it points to MODKit 1.3 instead of the old 1.1 one?
    http://wpc.4d7d.edgecastcdn.net/004D7D/mkt/archive/Modkit1.3.zip
    1. wpoldek
      wpoldek
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      well it points nowhere, any idea?
    2. TrinitalMod
      TrinitalMod
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      This just saved me a bunch of time.. Ty ~~
  6. Maribeth
    Maribeth
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    Here such error. How to solve? I will soon kill myself -.-

    [2018.02.12. 18:51:31] [Error] [WWise_Global] Voice Starvation
    [2018.02.12. 18:51:31] [Error] [WWise_Global] Voice Starvation
    1. BiRaitBec
      BiRaitBec
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      delete
  7. nikoligrim
    nikoligrim
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    Still in awe that Projekt RED thought this abortion of a program was worth the time to create. The game itself is great, but if I want to change a characters clothing color or swap one mesh for another it shouldn't take me a hour to do it just to find out I forgot to place a comma somewhere and have a pile of mangled code for my efforts...
     
     
    ...and fix the collision.cache, I'm sick of having to reload it every time it decides to rewrite itself...
    1. DueyDecibel
      DueyDecibel
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      Fucking right?!?!
    2. Builder88
      Builder88
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      i second that.

      This pile of junk does not deserve the name Mod kIt.
  8. MarkRushow
    MarkRushow
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    I'm reading here: https://witcher.gamepedia.com/Script_Studio#Editing_Scripts that Script Studio is apart of the official modkit. Where is it? I have modkit and have been using it along with wss_lite wrapper ModKitchen but I don't see script studio anywhere. 
     
    Are script files just the .ws files? Are .xml files considered script files? So far I only have access to .xml files that are uncooked using ModKitchen. These files don't seem to contain what I'm looking for. Opening .ws files with NotePad++ to try and find what I'm looking for but it really is a needle in a haystack and I'm unsure how to pack any changes I make to those files into a mod. What other file types should I look into. What do the bundles contain? There are a lot of things I want to tweak but first and foremost I must turn off leveling up. Secondly I'm going to want to supplant autogen with base stats. I don't want autogen lvling or adding abilities or any of that stuff to items creatures npcs or any of that stuff. And I want balance stats and abilities for all these things myself. I know it is a lot of work and won't be easy. What I don't know is the first two steps. All I could find in .xml files from content folders relating to leveling was how much exp is required to gain each level. I came across a call or pass to autogen but nothing that would let me supplant it. 
     
    There are so many resources teaching how to alter graphics and I have no interest in changing models or textures. There are a few that go over .xml files but it pretty much stops there and there is a huge gap in resources teaching where else to go though the tools to do so are present and hard to find if you don't know what to look for and really difficult if you think everything stops at .xml files located in content folder.

    Also NEXUS Mods Statement link for download the modding tools is broken. I know I can get modding tools here but that doesn't help others from there.
  9. assassino123456
    assassino123456
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    Can anyone actualy make eredin playable with this mod kit
  10. Gascon
    Gascon
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    This version is old it doesnt work with the latest game update. Anyone who wants the latest version of MODKit visit this link:
    http://wpc.4d7d.edgecastcdn.net/004D7D/mkt/archive/Modkit1.3.zip
    1. johneee
      johneee
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      Nobody posts links like Gascon, helps modders like Gascon...
    2. DIE4DE7HKLOK
      DIE4DE7HKLOK
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      Gascon, da real MVP
    3. HeMan606
      HeMan606
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      My hero.