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nulshift

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nulshift

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About this mod

This mod changes event triggers to be a manual interaction instead of automatically putting you into them when you enter their radius.

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Don't feel like going into an event right now, but there's one covering the bathhouse? Or the east Rigbarth exit? Or wherever else one might be blocking?
Don't feel like doing a specific character's event at all?

Well, now instead of automatically triggering events, it will create an "Interaction Point" (like the one you see on objects, your bed, save points, etc) that you manually interact with to start events.

Note that this affects all events (except one secret event, that isn't triggered by proximity)
And I haven't tested whether or not this breaks the game or not. I'm not sure if there's any event that absolutely needs to be automatically triggered.
I'll update it if I run into any, or if people post any bugs here.

There's no configuration yet, but I might add a configuration for allowing certain types of events (story/friend/relationship) to still be automatic. If I ever feel up to it.

Requires BepInEx. Recommended to grab the latest version from this page:
https://builds.bepinex.dev/projects/bepinex_be
You will want the one labelled: BepInEx Unity (IL2CPP) for Windows (x64) games
Extract it into your Rune Factory 5 install folder (the one with Rune Factory 5.exe in it)
Run the game with just BepInEx first, it should generate some folders and files. Then close it, then you can install this and other newer BepInEx mods.
Install them by putting them in the BepInEx/plugins folder.
Note: If playing on Linux/Steam Deck, make sure you set the launch parameter: WINEDLLOVERRIDES="winhttp=n,b" %command%
Or: use protontricks to use winecfg on your Rune Factory 5 install, and then add winhttp in Libraries.