I have a question, RF5 now has a mod that lets people add recipes, similar to this mod. Would it be okay if I ported your recipes to RF5? Alternatively, could you port it to RF5? (besides items that don't exist in RF5)
I have gotten to level 80 in forging, yet for some reason it costs me 4000 RP to make a single platinum or sapphire. I can make the highest tier tools (also require level 80) for only the expected 160 RP. Is there a reason for this and/or can you fix this?
A correction: It tells me I need 4000 RP. But when I actually go to make either of them it only costs 160.
Recipes for weapons would be nice to have some adjustments....There are too many materials required to make upper ranking weapons we can't obtain before beating Rune Plana. Yes you can try getting some of them in Sharence with difficulty but Raven will not sell them before the fall of Rune Plana, which is so frustrating!
You are a godsend! Reading the description of this mod alone has told me you've made so many QoL changes that I WISHED I'd had on the 3DS version. Thank you so much!!
FYI this mod still makes it so the message I get when I cook something is "FAILURE" even though I succeeded and the successful product is now in my inventory. A minor detail in the grand scheme of things, but something I thought should be mentioned,
Looks like a few features from the test mod are missing, like...
?Changed crops: - Grass now gives 3 pieces of fodder per harvest - Yam regrows after harvest - Corn regrows after harvest, and produces 3 corn per harvest - All crystal flowers regrow after harvest, taking the same time to regrow as from stage 3 to 4 - Four Leaf clovers grow 5 pieces instead of 4, and regrow after 7 days. - Emery flower regrows 30 days after harvest, and produces 5 flowers instead of 3
?Changed item use for: - Great Emery flower (full HP/RP recovery and increased max HP/RP) - Intelligencier, Protein, and Vital Gummy now give 5 stat increase instead of 1 - Heart drink now gives 50 max hp increase instead of 10 - Prelude to Love now increases max HP/RP by 50% and decreases vit by 7%
Changed item strengthening: - All ores raise the same attack as they did defense - All Gems raise Magic attack as they did Magic defense - Dragonic stone raises Atk, Def, MAtk and MDef - Great emery flower raises 100 Atk, Def, MAtk and MDef, 80 Str, Vit and Int, and gives a 12.5 crit bonus.
Changed Monsters - Green, Red, Yellow and Blue produce their respective cores in captivity, with a rare chance of appearing.
any plans on adding them or making them seperate mods? I liked the crop changes.
This mod only overwrites the recipe changes not those changes, so you can have both at the same time just make sure to add test mod first then override the files with this mod
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A correction: It tells me I need 4000 RP. But when I actually go to make either of them it only costs 160.