Rome: Total War

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Lanjane

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Lanjane

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About this mod

Expanded vanilla game, with richer details and custom content while keeping original color scheme and style. More than 1500 new skins and more than 200 new unit models. 13 provincial campaigns. Hundreds of new and overhauled unit cards and images, custom ancillaries and more!

Permissions and credits
Mirrors
Changelogs
English Discord for the mod support - English Discord Rome Total War Community
Русский Дискорд сервер поддержки мода - Russian Discord Новый Карфаген

This mod is a huge vanilla expansion with new campaigns, hundreds of new units, models, textures and UIs. The style of units tries to keep original design, but better and more detailed, with richer details and custom content, like if CA released a free-LC.
All factions unit rosters were spiced up with new late-game units and regional troops, and battlemap balance was tuned to a degree for smooth and enjoyable gameplay.
Main features:
- 13 campaigns with different setups and presets, including regional ones
- 60 historical battles from Battle of Kadesh to battle of Adrianople
- RSII environment for battlefields
- BI buildings for campaign and battlemap and new stratmap buildings
- more than 450 units with lots of regional and auxiliary troops
- more than 1500 new skins and more than 200 new unit models
- hundreds of handicrafted unit cards in polished vanilla style. Support thread
- new stratmap settlement models
- new custom ancillaries
- new reskinned horses based on Pinarius models
- a lot of new officers, almost all units have officers, some of them customized for special units
- working Prologue which can be played using all new features
- and more!
Official thread for the mod

Installation
1. IMPORTANT TIPS

- Mod requires RTW-Alexander file RTW-ALX.exe to run!
If you don't have this file download it from here and put to RTW folder
Before you proceed with the installation, make sure you have RTW-ALX.exe in your core Rome: Total War folder, otherwise the mod will not work
You don't need full Rome - Total War: Alexander installed, just the .exe file. BUT if you have RTW - Alexander, just copy NL folder to RTW-Alexander folder and then just run NL/Start Barbarian Empires.bat

2. INSTALLATION


If you are using CD retail copy of RTW Gold:
2.1. Unpack the archive, copy folder NL to your core Rome: Total War folder
2.2. Download and copy RTW-ALX.exe from the link above to your core Rome: Total War folder, otherwise the mod won't work!
2.2. Start the mod using NL/Start Barbarian Empires.bat

OR

If you are using Steam RTW Gold:
2.1. Unpack the archive, copy folder NL to your core Rome: Total War Gold folder (Steam)
2.2. Copy RTW-ALX.exe to your core Rome: Total War Gold folder (Steam)
2.3. Run NL/Start Barbarian Empires.bat

OR
If you are using Steam RTW Alexander:
2.1. Unpack the archive, copy folder NL to your core Rome: Total War Alexander folder (Steam)
2.2. Edit the launch options for your Steam RTW Alexander, add the following: "-mod:NL -nm -show_err -noalexander" (without quotes)
2.3. Run the mod by pressing PLAY button in the library for RTW-Alexander

3. TIPS

- Most important!!! To avoid engine bug which is known as occupy/enslave/exterminate CTD, use the following trick: always play with "Follow AI movements" ON in the game menu, and when you just won a big battle which should result in conquering a settlement, quickly press Esc just after post-battle loading screen when you return to the campaign map and save the game before occupy/enslave window appears. Usually this trick will prevent the CTD in 99% cases.
- Try playing with NTCore's 4Gb patcher (LAA enable for RTW-ALX.exe), as it is reported to help with big mods though it may not be required.
- Initial building costs and construction times are high, but they can be progressively decreased by building trader buildings first. Use it as an advantage! Also use generals with recruitment cost discount traits as governors because unit recruitment costs are high too (not upkeep costs though).
- There's a game engine bug that will show unit info pictures white if there's more than 40 units available for recruitment in the settlement in campaign. This bug is pure cosmetic but annoying yet you still can view unit info pictures correctly in building tree browser tab, when you click latest stable/barracks/missile building in a tree and then right mouse click on the first unit string in the unit recruitment list.
- ne option from the shortcut is about Borderless window mode. If you don't like it, or your video card/monitor doesn't support that mode or it looks weird for you, remove -ne from the shortcut properties. Example: "C:\Games\Rome - Total War\RomeTW-ALX.exe" -mod:NL -nm -show_err -noalexander. The game will run fullscreen and will rescale to fit your screen correctly.
- If you are using multiple Rome - Total War mods, you can add them all to Steam with different launch options. Just use button "Add a game" at the bottom of your game list, then "Add a non-Steam game", then found in the list and select Rome-Total War Alexander .EXE file from Steam version. This will allow you to launch the same Steam EXE with different mods, having full benefits of Steam overlay, game time count and screenshots.
If you found any bugs or have a suggestions, PM me or send a email to [email protected].
You can also post your findings in any of the official forum threads.

P. S. campaign_map_reset.bat is used for clearing the campaign map cache. Don't delete this file, it will be useful for later patches if any.
Happy campaigning!