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Zocom zerruel

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zocomzeruell

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About this mod

Rebalance and Extension for Lament´s of Zors version of the Rogue Legacy game (which is integrate it inside vanilla game just need to choose lament of zors type of launcher when push the play butten at steam library)

Rebalance some aspects of the Lament of Zors and extension most of them to "overdrive".

Permissions and credits
At the beggining this rebalance mod of mod will requier to be more skillfully, yet each upgrade will be noticeable and you will see it and feel it. When you get to the point of upgrading gold gain, the upgrade possibilities will sky-rocket, but also the challanges you will be able to withstand. The base premisa of the game where ideal is one to two hit base enemies will remain but even with all this the top tier enemies will still be hard to kill. The maxed values of skills after this extension can give you huge power which is why about half of them get lowered from 10% values to 1% values but still with massive overdrive effects if maxed.

Rebalance and Extensions:

Skills:

healthUp - bonus changed to +10 per level, max level is 999 
invulnTimeUp - bonus changed to +1% per level, max level is 999, base price buffed by 10x
deathDefy - bonus changed to +1% per level, max level 50, base price buffed by 10x
attackUp - bonus changed to +10 per level, max level is 999 
downStrikeUp - bonus changed to +1% per level, max level is 999
critChanceUp - bonus changed to +1% per level, max level is 999, base price buffed by 10x
critDamageUp - bonus changed to +1% per level, max level is 999, base price buffed by 10x
magicDamageUp - bonus changed to +10 per level, max level is 999
manaUp - bonus changed to +10 per level, max level is 999
spellCostDown - bonus changed to +1% per level, max level 75, base price buffed by 10x
smithy - base price buffed by 10x
enchantress - base price buffed by 10x
architect - base price buffed by 10x
weightUp - bonus changed to +10 per level, max level is 999
armorUpgrade - bonus changed to +10 per level, max level is 999
goldGainUpgrade - bonus changed to +100% per level, max level is 999, base price buffed by 10x
architectDiscoun - bonus changed to +1% per level, max level is 99, base price buffed by 10x
potionUpgrade - bonus changed to +1% per level, max level is 999
reroll - base price buffed by 100x
lichUnlock - base price buffed by 10x
spelunkerUnlock - base price buffed by 10x
spellSwordUnlock - base price buffed by 10x
shinobiUnlock - base price buffed by 10x
knightUpgrade - base price buffed by 10x
mageUpgrade - base price buffed by 10x
knaveUpgrade - base price buffed by 10x
spelunkerUpgrade - base price buffed by 10x
barbarianUpgrade - base price buffed by 10x
lichUpgrade - base price buffed by 10x
shinobiUpgrade - base price buffed by 10x
spellSwordUpgrade - base price buffed by 10x
dragon - base price buffed by 1000x (because the infinite flying ability is OP)

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Castle Generation:

Castle
MIN and MAX Rooms changed to 100 to get guaranteed 100 rooms each run of that type
MIN and MAX Fairy chest rooms changed to 10
MIN and MAX Bonus rooms changed to 10
Boss VECTOR level changed to 100 (final level value depends on player level and ng+, the scaling for that is 1.0 multiplier)
FINAL Boss VECTOR level changed to 400 (final level value depends on player level and ng+, the scaling for that is 5.0 multiplier)

Garden/Forest
MIN and MAX Rooms changed to 100 to get guaranteed 100 rooms each run of that type
MIN and MAX Fairy chest rooms changed to 10
MIN and MAX Bonus rooms changed to 10
Base enemies VECTOR level changed to 100 (final level value depends on player level and ng+, the scaling for that is 2.0 multiplier)
Boss VECTOR level changed to 200 (final level value depends on player level and ng+, the scaling for that is 2.0 multiplier)

Tower
MIN and MAX Rooms changed to 100 to get guaranteed 100 rooms each run of that type
MIN and MAX Fairy chest rooms changed to 10
MIN and MAX Bonus rooms changed to 10
Base enemies VECTOR level changed to 200 (final level value depends on player level and ng+, the scaling for that is 3.0 multiplier)
Boss VECTOR level changed to 300 (final level value depends on player level and ng+, the scaling for that is 3.0 multiplier)

Dungeon
MIN and MAX Rooms changed to 100 to get guaranteed 100 rooms each run of that type
MIN and MAX Fairy chest rooms changed to 10
MIN and MAX Bonus rooms changed to 10
Base enemies VECTOR level changed to 300 (final level value depends on player level and ng+, the scaling for that is 4.0 multiplier)
Boss VECTOR level changed to 400 (final level value depends on player level and ng+, the scaling for that is 4.0 multiplier)

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Breakable Drops Chances:

Chicken5%
Mana    5%
Coin      49%
MoneyBag    1%
Nothing        40%

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Chests Drops Chances:

Bronze 60%
Silver   30%
Gold     9%
Black   1%

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Loot Inside Chests:

Bronze
Gold99%
Stats       0%
Blueprint1%
Gold value multiplier     1.0

Silver
Gold1%
Stats       0%
Blueprint99%
Gold value multiplier     2.0

Gold
Gold25%
Stats       50%
Blueprint25%
Gold value multiplier    4.0

Black
Gold100%
Stats       0%
Blueprint0%
Gold value multiplier     8.0

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Installation:

Copy and rewtite the file to there ...\Steam\steamapps\common\Rogue Legacy\RogueMod

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Compatibility with old saves YES.