I just found the version of this mod compatible with alpha 13 for those interested: http://lttlword.ru/rimworld-a11b-pawn-state-icons (click on the pulldown menu A13 below the summary text)
This is linked in the Ludeon forum, but I thought I'd add it here as well. I created a patch for alpha 12d a while back. It is located here: https://github.com/irotsoma/rimworld-irotsoma-modlist-and-patches-base-builder-edition/raw/A12D/a12dCompatibilityPatches/Pawn%20State%20Icons%20a12d%20Patch.zip.Just install the original version as usual and then unzip this patch to your mod folder, overwriting the original files. Hope that helps.
Hi. My game v12 not load this mod and raise this error: =============== ReflectionTypeLoadException getting types in assembly RimWorldIconMod: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
Loader exceptions: => System.TypeLoadException: Could not load type 'RimWorldIconMod.PSI' from assembly 'RimWorldIconMod, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null'. => System.TypeLoadException: Could not load type 'Verse.Layer_Window' from assembly 'Assembly-CSharp, Version=0.11.5662.35584, Culture=neutral, PublicKeyToken=null'. => System.TypeLoadException: Could not load type '<>c__DisplayClass3' from assembly 'RimWorldIconMod, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null'. => System.TypeLoadException: Could not load type '<>c__DisplayClass6' from assembly 'RimWorldIconMod, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null'. => System.TypeLoadException: Could not load type '<>c__DisplayClassa' from assembly 'RimWorldIconMod, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null'. => System.TypeLoadException: Could not load type '<>c__DisplayClasse' from assembly 'RimWorldIconMod, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null'.
Does anyone know how to fix or have had the bug with this mod where when you open the pause menu for the game a second menu labeled "Pawn State Icons" appear and do not allow anything to be pressed in the pause menu? The only way to close the menu's that I've found is by pressing pause (esc) twice to close both menu's.
On prisoners? Absoultely nothing. It was created to report if your colonists are unarmed and therefore may be in danger. That's why it mustn't appear on prisoners at all. Just update your version to v02f and it will disappear.
This is a brilliant mod, although im sure the main game was gonna do something like this eventually, now they can just use your mod instead cause i doubt this is gonna get out done.
18 comments
https://ludeon.com/forums/index.php?topic=19941.0
http://lttlword.ru/rimworld-a11b-pawn-state-icons (click on the pulldown menu A13 below the summary text)
My game v12 not load this mod and raise this error:
===============
ReflectionTypeLoadException getting types in assembly RimWorldIconMod: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
Loader exceptions:
=> System.TypeLoadException: Could not load type 'RimWorldIconMod.PSI' from assembly 'RimWorldIconMod, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type 'Verse.Layer_Window' from assembly 'Assembly-CSharp, Version=0.11.5662.35584, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<>c__DisplayClass3' from assembly 'RimWorldIconMod, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<>c__DisplayClass6' from assembly 'RimWorldIconMod, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<>c__DisplayClassa' from assembly 'RimWorldIconMod, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null'.
=> System.TypeLoadException: Could not load type '<>c__DisplayClasse' from assembly 'RimWorldIconMod, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null'.
I also though that the skill level up could use an audio-visual signal.
UPD: done in v02a. I decided to use just a dot symbol for targets. It's hard to go wrong when you see the block itself.