Rimworld

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Created by

Dan Sadler

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Sadler3

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18 comments

  1. Drogean
    Drogean
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    this project was abandoned and taken over by this dude -new version here

    https://ludeon.com/forums/index.php?topic=19941.0
    1. damo1981m
      damo1981m
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      says "The topic or board you are looking for appears to be either missing or off limits to you." when i click link
    2. SenorKunio
      SenorKunio
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      same here-
  2. seifeflo
    seifeflo
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    I just found the version of this mod compatible with alpha 13 for those interested:
    http://lttlword.ru/rimworld-a11b-pawn-state-icons (click on the pulldown menu A13 below the summary text)
  3. Nelrea
    Nelrea
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    Any chance you can update this for alpha 12? i really wanna use it
    1. irotsoma
      irotsoma
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      Alpha 12d Patch: https://github.com/irotsoma/rimworld-irotsoma-modlist-and-patches-base-builder-edition/raw/A12D/a12dCompatibilityPatches/Pawn%20State%20Icons%20a12d%20Patch.zip. See comment above.
  4. irotsoma
    irotsoma
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    This is linked in the Ludeon forum, but I thought I'd add it here as well. I created a patch for alpha 12d a while back. It is located here: https://github.com/irotsoma/rimworld-irotsoma-modlist-and-patches-base-builder-edition/raw/A12D/a12dCompatibilityPatches/Pawn%20State%20Icons%20a12d%20Patch.zip.Just install the original version as usual and then unzip this patch to your mod folder, overwriting the original files. Hope that helps.
  5. V10
    V10
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    Hi.
    My game v12 not load this mod and raise this error:
    ===============
    ReflectionTypeLoadException getting types in assembly RimWorldIconMod: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
    at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
    at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
    at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0

    Loader exceptions:
    => System.TypeLoadException: Could not load type 'RimWorldIconMod.PSI' from assembly 'RimWorldIconMod, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null'.
    => System.TypeLoadException: Could not load type 'Verse.Layer_Window' from assembly 'Assembly-CSharp, Version=0.11.5662.35584, Culture=neutral, PublicKeyToken=null'.
    => System.TypeLoadException: Could not load type '<>c__DisplayClass3' from assembly 'RimWorldIconMod, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null'.
    => System.TypeLoadException: Could not load type '<>c__DisplayClass6' from assembly 'RimWorldIconMod, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null'.
    => System.TypeLoadException: Could not load type '<>c__DisplayClassa' from assembly 'RimWorldIconMod, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null'.
    => System.TypeLoadException: Could not load type '<>c__DisplayClasse' from assembly 'RimWorldIconMod, Version=0.4.3.0, Culture=neutral, PublicKeyToken=null'.
  6. ColaBear32
    ColaBear32
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    Does anyone know how to fix or have had the bug with this mod where when you open the pause menu for the game a second menu labeled "Pawn State Icons" appear and do not allow anything to be pressed in the pause menu? The only way to close the menu's that I've found is by pressing pause (esc) twice to close both menu's.
    1. Sadler3
      Sadler3
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      This shouldn't occur if your mod and game versions are compatible. But I'll check it once more to be sure.
  7. Tiiara
    Tiiara
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    What does the peace sign stand for?
    1. ColaBear32
      ColaBear32
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      If i remember correctly from the last time I played, it means the person cannot fight or attack at all. Same with holding a weapon aswell.
  8. Dieselpunker
    Dieselpunker
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    What does the handgun symbol mean on captured prisoners?
    1. Sadler3
      Sadler3
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      On prisoners? Absoultely nothing. It was created to report if your colonists are unarmed and therefore may be in danger. That's why it mustn't appear on prisoners at all. Just update your version to v02f and it will disappear.
  9. Ezio3210
    Ezio3210
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    This is a brilliant mod, although im sure the main game was gonna do something like this eventually, now they can just use your mod instead cause i doubt this is gonna get out done.
    1. Sadler3
      Sadler3
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      Anyway, if it will make the game better, that's fine.
  10. Farvahar
    Farvahar
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    Nice. Can you do icons for target items? That would let us know what is being worked on, hunted gathered, etc.

    I also though that the skill level up could use an audio-visual signal.
    1. Sadler3
      Sadler3
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      Hm, interesting idea, I'll try to do that.

      UPD: done in v02a. I decided to use just a dot symbol for targets. It's hard to go wrong when you see the block itself.