About this mod
Refuse to adapt with 4 new techs, you'll be able to feed your colonists, power your base, craft armors and weapons without giving in to the planet
- Permissions and credits
synth foods power and now upgrade weapons!
Hello everyone, this is my first mod, i've added 4 new techs that allow your survivors to utterly ignore planetary adaptation (aka farming) in exchange of minining, those techs allow you to use metal to can electorlyte solution and to build bio-farms to harvest kryll-algae based foods without need for actually growing anything.
Please critics and suggestions are welcome
PS: i tried to mantain the new workshops graphically neutral to adapt them to most of other mods, tell me what you think on that too
Update v0.2: recipe bugfix and screenshot added
Update v0.3: added research to develop cheap but effort consuming Bio-power Batteries
Update v0.4:adjusted some research, added 2 Upgraded sci-fi weapons
Update v0.4b: hotfix for charger rifle, i had mistakenly added the unfinished m16 too
Update v0.5: New research, new workshop, new weapon
Update V0.6: New armors, slag-recycled ones
Content:
New Foods: Electrolyte Solution (water based) and Kryll-Algae Goo (meat...kinda)
New Food Producing Workshop: Kryll-algae Farms and Moisture Converter
New Mixed station: Bacteria Battery, energy producing and also where you can upgrade basic weapons to the Sci-fi era
New Mixed station: added the back alley workshop and the deadly M-16X, you can also make
New Armor: Crude and Improved Slag armour, able to sustain heavy firepower but completely useless against critters!