Rimworld

File information

Last updated

Original upload

Created by

Telkir

Uploaded by

Argannon

Virus scan

Safe to use

19 comments

  1. REDACTED010101
    REDACTED010101
    • member
    • 0 kudos
    Hey, I'm not interested in this mod but just wanted to say that I respect you for keeping it updated. Rare to see here on the Rimworld Nexus category.
  2. rimbear
    rimbear
    • member
    • 0 kudos
    Hy.Just wanted to give you some kind words for this awesome mod im really  having a lot of fun with it,lot of decorating to do and you can add mod to already existing save file which is great.started rimworld kind of late haha only couple months ago and im just having trouble in general to find fun mods to work with core+royalty expansion gameplays.again tnx for this one :)
  3. mabor0shi
    mabor0shi
    • member
    • 0 kudos
    I made Pick a Color mod and it adds about 60 items (different colored wood and stone). Because of the way TerrainDefs work, making floors with all those colors of wood and stone is not something I can do without cluttering the hell out of the UI. When people request I make it possible to do floors, I tell them to look to T's Mods if they want cool or colorful floors. They look so good + I used them so much during A16, I forgot they weren't vanilla. Great job!
  4. Argannon
    Argannon
    • supporter
    • 2 kudos
    Alpha 17 update will be ready very soon - as always, thanks for your continued support!
  5. Argannon
    Argannon
    • supporter
    • 2 kudos
    Just a quick post to say that I'll be updating for Alpha 16 as soon as I can - I should have it ready before Christmas.
  6. 1Phase1
    1Phase1
    • member
    • 0 kudos
    Hey, I just wanted to ask since I'm new to modding Rimworld: is this still compatible with version 0.15.1284? Because all of the mods say, "For version 0.15.1279". I loaded a game with the mods on, and they seem to work, but I figured I'd ask here anyway. Thanks for mod
    1. Argannon
      Argannon
      • supporter
      • 2 kudos
      Hi, and welcome to the wonderful world of RimWorld mods! Short answer is yes, there should be no compatibility problems.

      To explain what you're seeing, 15 is the "major" version number that only changes whenever Tynan releases a big new shiny update for RimWorld. The longer number at the end is the "build number" which can change several times over the life of the current major version as Tynan makes bugfix releases. It basically takes the place of how Tynan used to release updates like 14b, 14c, and so on, before the game was available on Steam.

      Generally, TMods only have a chance of breaking when there is a new major version (like Alpha 16 which came out yesterday). It's not impossible for a minor build number change to throw a spanner in the works but it hasn't happened yet.
  7. DrummerD3
    DrummerD3
    • member
    • 7 kudos
    Yo Telkir! Amazing work with these mods! I love how you've put the extra effort to keep them modular and organized, makes it really customizable. I personally use everything but the expanded agriculture (vanilla rimworld already has an overabundance of variety of crops for me) but your floors and terraforming in particular have become a necessity for my rimworld experience!

    I mostly just wanted to leave a bit of praise so you know your time and effort are thoroughly appreciated, but I have to ask: Will you be updating terraforming for alpha 14? I am anxious to mess around with the new patch, but I know that terraforming only works with new saves, so I am trying to be patient. But I realize you might not intend to update it for whatever reason, so I thought I would ask just in case.

    Cheers!
    1. Argannon
      Argannon
      • supporter
      • 2 kudos
      Thanks for your kind words DrummerD3, they're appreciated!

      To be honest there are at least two other mods I've seen recently that let you do essentially the same thing as Terraforming, although neither of them approach the problem in the way I'd personally like to play with.

      Probably, yes, I will update it - however, I want to act upon the good feedback that got posted in the Ludeon forum thread some while ago regarding the mod's balance and implementation, and it's just finding the time between Real Life and other games to actually get that done.

      Let's say this, that I'll do my damnedest to get it updated before the end of this Saturday. Stay tuned and thanks for being patient!
  8. Registeringislame
    Registeringislame
    • member
    • 1 kudos
    After some testing, I noticed that the Royal Beds (red, blue, etc, from your MoreBeds mod) do not activate the bonuses from having furniture like a dresser or end table adjacent to them. Normally they add Comfort or Rest Effectiveness, but they say (inactive) next to these royal beds. Works fine with vanilla royal beds.
    1. Argannon
      Argannon
      • supporter
      • 2 kudos
      Sorry for the really late reply - I don't check here as often as I should do.

      I did some XML adjustment in the v1.11.0 update of MoreBeds for alpha 14 to try fix this. I'll test it out as I update things over the next day or so.
  9. Onurcannn
    Onurcannn
    • member
    • 0 kudos
    I tried to use this mods on my game but all soil areas turned to sand... Can i fix it?
  10. Sodastream87
    Sodastream87
    • member
    • 0 kudos
    Is the newest version also compatible for us who only have version 9?
    1. Argannon
      Argannon
      • supporter
      • 2 kudos
      No, v1.7.0 is only compatible with Rimworld alpha 10. I have a habit of removing old downloads to avoid confusing folks with what files they need, but you can still get T's Mods v1.6 for alpha 9 via the files, or at this Mediafire link if you need it.

      Hope this helps.