Rimworld

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SovietRabotyaga

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Kledonn

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About this mod

Rimworld pony mod that adds pony races from MLP , factions , pony backstories and pony-specific apparel. Build your own family-friendly (or not) pony colony in realities of RimWorld!

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Rimworld pony mod that adds pony races from MLP universe into the game , along with some special apparel for them.

7 Races:
- Earth ponies : mostly useless race that gets debuffs for most of the work types due to the limitations of their bodies (it is hard to mine if you have only hooves and mouth to hold pickaxe). As small compensation they recieve bonus for farming speed and yield due to their "connection to earth" and bonuses for social interactions.
- Pegasi ponies: faster then other ponies , this race also has pair of wings to manipulate objects . That allows them to mitigate or completely remove debuffs for most of work types.
- Bat ponies: pegasi for poor this race has slighly weaker wings wich makes them slower then pegasi . Most of the bat ponies are night creatures , so they have "Night owl" trait. Also bat ponies have sharp fangs , that allow them to deal serious damage in melee even if unarmed.
- Unicorns: this race has magical horns that allow them to manipulate objects with ease. Those horns are rounded on the tip , so although it could be used as a weapon, you should better arm them with something better. Note that unicrons are sensitive to psychic energy and could endure less pain that other races.

All races mentioned above have good chance of getting "Kind" and "Pretty" traits. Ponies could eat raw food without any problems. They also can nuzzle your other colonists to increase their mood.

- Changeligns : strange race of bug-like ponies. Those creatures are hostile in general , although you could encounter several friendly individuals. Due to hive-like structure of society they are usually proficient in one or two labour types. They also have sharp horn and pair of fangs to deliever heavy mekee strikes on their opponents.

- Griffons : race of lion-chicken hybrids (ok , maybe it is some other kind of birds , nut who cares , right?). Griffons mostly care about profit or personal accomplishments and see ponies (or other races in general) as friendly creatures. Their limbs are as agile as hands of humans , so they are good choice of colonists.

- Kirins : magical equine creatures. Kirins are tribal race that concentrates on melee combat. While they have stats similar to unicorns , kirins are more tough in battle. They are also immune to fire , do not care about hot temperatures and are somewhat protected from weapons with fire damage (not from explosions tho). Kirins are vulnerable to cold , so avoid using them in cold bioms.

Unique backgrounds:

All ponies have their own backgrounds! There is general backgrounds that could be obtained by any pony and race-specific ones. Changelings , kirins and griffons have their own backgrounds as well.

8 Factions :

United pony alliance as friendly pony faction. Composed of all types of ponies.

Red commonwealth as communist industrial faction. Composed of earth ponies.

Cannibal batpony tribe as tribal faction . Your permanent enemy , hovewer in Banished Empress scenario they start as your allies. Composed of batponies.

Changeling hives as changeling faction . Your enemy , although it is possible to befriend them.

Sun Cult as advanced supremacist faction. Your permanent enemy. Composed of unicorns and pegasi.

Griffon Mercenaries : neutral industrial griffonian faction. You can trade with them.

Friendly & evil kirin tribes : tribal kirin factions that focus on melee combat. Despite being tribal , their elite soldiers may use advanced melee weapons.

Pony armor:

Due to specific body types , ponies can not wear pants. While ponies can wear usual armor , mod adds some pony-specific armor variants as alternative. Also it adds "Pony bags" that allow ponies to haul a lot of goods on long distances (you need Bulk mod for those to work properly).

Unique pawns :

You can start the game with unique pawns like members of Mane 6 from the show or Nightmare Moon in her exile. Those pawns slightly better than generic ones and have good traits. You can add them to any start you want in edit mode by selecting "Start with humanlikes" or by starting with specific scenarios. Note that in "Banished Empress" scenario Cannibal Batpony Tribe would start as your ally with +100 relations.

Currently in the mod : Twilight , Rarity , Pinkie Pie , Raindbow Dash, Apple Jack , Fluttershy and Nightmare Moon.
You can get more by downloading More Unique Pawns submod : https://steamcommunity.com/sharedfiles/filedetails/?id=2672250809

Unicorn's horn trade! As long as horn is amputated form living unicorn it maintains magical abilites and costs good amount of silver. This is probably inhumane thing to do , but profit is above all , right?

Compatibility:

CE compatible
Compatible with EPOE
Ponies can wear suits from SOS 2
Yes , CE compatible
Clothes from Vanilla Apparel & Armor Extended are supported
Clothes from Rimatomics are supported
Compatible with RadWorld
Ponies may get errors when trying to wear modded body clothes that are not made compatible with this mod. There should be no problems with any head gear
Should be compatible with any other type of mods that don't change thinking trees and don't add any new race-specific content.

Known problems:
Unique pawns may get problems with mane colors under unknown circumstances.
Ponies may spawn without racial trait if playing with Rimworld of Magic. Worry not , your pony will still work properly even without this trait.


I hope you will have fun with this mod! Also this is first time i ever tried to make race mod , so it could have some errors with how things work or with translation. Feel free to point at them so i could fix it.

I will try to post info about updates/bug fixes/general info at https://www.reddit.com/r/rimponk/ . Feel free to join!

Backstories are based on modified EaW timeline.

Disclaimer:

MLP and all related characters are owned by Hasbro. This mod has been created for entertainment purposes only and is not used for monetary gain.