Rimworld
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Gasch

Uploaded by

theguruofreason

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About this mod

Adds composting and tilling in addition to reworking soil richness.

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Advanced Cultivation [B19]

Description:

Advanced Cultivation aims to diversify the farming experience in Rimworld. To this aim, soil has been reworked and composting and fertilizer have been introduced!

Overwritten Vanilla Ground:
  • Soil

    • Fertility: %70
  • Rich Soil

    • Fertility: %100
  • Marshy Soil

    • Fertility: %50
    • Dries to: Rich Soil
  • Gravel
    • Fertility: %45

  • Lichen-Covered Dirt
    • Fertility: %70

New Ground Types:
  • Tilled Soil

    • Has %90 fertility
    • Requires the "Tilling" research
    • Only takes work to make!
  • Fertilized Soil

    • Has %120 fertility
    • Requires no research
    • Costs 1 Fertilizer to construct
  • Enriched Soil

    • Has %150 fertility
    • Requires no research
    • Costs 1 Enriched Fertilizer to construct
  • Miracle Soil

    • Has %200(!!!) fertility
    • Requires no research
    • Costs 1 Miracle Fertilizer to construct
New Items:
  • Raw Compost
    [list]
  • Requires the "Composting" research
  • Costs .25 nutrition (~5 meat) per compost
  • Can be crafted in batches of 5
  • Craft at crafting spot or butcher table
  • Fermented Compost

    • Raw Compost naturally ferments over time (10 days by default)
    • Compost Bins allow compost to ferment faster (6 days by default)
  • Fertilizer

    • Requires the "Simple Cultivation" research
    • Costs 5 fermented compost per fertilizer
    • Craft at a Butcher Table or Drug Lab
  • Enriched Fertilizer
    • Requires the "Advanced Cultivation" research
    • Costs 7 fermented compost per fertilizer
    • Craft at a Drug Lab
  • Miracle Fertilizer
    • Requires the "Miracle Cultivation" research
    • Costs 10 fermented compost per fertilizer
    • Craft at a Drug Lab


    If you don't like the increased difficulty from the soil changes, feel free to modify the Terrain_AC.xml.ConflictsThis mod alters vanilla ground objects (soil, rich soil, gravel, march, and lichen). Any mod loaded after it which alters these terrain will override these changes. Other than that, I don't anticipate any conflicts.

    Author/Mod Team

    Gasch (AKA theguruofreason)