Rimworld
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Mrowka

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mrofa

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26 comments

  1. insaneplumber
    insaneplumber
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    Hello,
    First of all, thank you for this modification,

    Second, what is the difference between Clutter Misc (16:40, 6 August 2017) and Clutter Structure (12:16, 7 August 2017) ?
    I ask because despite the description both files are identical.

    Regards
    1. mrofa
      mrofa
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      Thats a good find ... seems thats by mistake i did replaced clutter misc with clutter structure ..
      Had to be brain dead after all that modding

      Thanks gonna fix it immidietly!
  2. DrexWolfMan
    DrexWolfMan
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    is this mod on the steam mod workshop ?
    1. mrofa
      mrofa
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      Nope
  3. arneman44
    arneman44
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    is the furniture as comoplicated as ikea's
    1. mrofa
      mrofa
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      Nahh im sure that with proper manual and a army of certified scientists and enginners its not that complicated task
  4. sebastian3327
    sebastian3327
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    why i cant load the texture of utility wall??

  5. 123mind123
    123mind123
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    Not as of yet. Parts will work but it will crash your game and make some or all of your saves unloadable. Hopefully it will be updated soon.
  6. Zeke7566
    Zeke7566
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    Does this mod work with alpha 13?
  7. tsukasa14
    tsukasa14
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    I'm trying to make a utility wall with light - but it says im missing materials (msg gets cut off too...) but I have no way of finding out -which- materials I need...
  8. DizzyCrash
    DizzyCrash
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    It doesnt seem to be working, I started my colony and landed, opened architect menu and theres nothing new except for the cog thingy... wares the cool looking new beds and lockers and junk?
    1. mrofa
      mrofa
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      You need to research stuff now, since its kinda better in stats and gains that vanilia stuff.
  9. IVIessiah
    IVIessiah
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    this mod will not work with other mods if they change any textures right ?
    1. mrofa
      mrofa
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      It will work, it dont touch vanillia stuff at all
  10. MadMann135
    MadMann135
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    Where can I find the stat data so that I can edit the "experimental plasma generator" I want to increase its active time between recharges so that it can become a viable means of power. The thing makes for a great toy.

    I like the mod it adds a lot of atmosphere.
    1. mrofa
      mrofa
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      That stuff is coded in so you cant change it via xml only by editing the .dll file
      And that generator is a power source it give around 3,5x more power than he draws, used calculator for that
    2. Bishop36
      Bishop36
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      I like your idea and would like to see maybe a 50% buff However I think that these are valid sources of power and when added to a battery room can take loads of stress off your grid. Personally I use them to power my starting base and destroy the solar panel that I used to jump start them, just fill an 8x8 rooom with batteries one block apart from each other with these in between. It is a bit costly but it puts out an average of about 1300 power using only basic materials and works all day.

      The only real problem is that if you mess up and let your batteries run out you are screwed.
    3. mrofa
      mrofa
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      Did add some extra power to the discharge in the current realese, chack if its fine or if its a overkill ;p