An optimized preset that enhances graphics with a custom shader while not destroying your frames.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
All credit goes to crosire, Sandvich Maker, TreyM , ---, Marty McFly, Insomnia, dddfault, Veri, CeeJay.dk, Bapho
File credits
All credit goes to crosire, Sandvich Maker, TreyM , ---, Marty McFly, Insomnia, dddfault, Veri, CeeJay.dk, Bapho
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version v1.02
Fixed the order of the dither pass and updated all other presets.
Version v1.01
Updated Default preset with lower brightness, more vibrance and better vibrance RGB balance
Version v1.0
Release
Village is quite demanding so i made a lightweight preset that makes the game have deep and natural contrast, enhanced colors, warmer and more vibrant lightning at very low fps cost. About 1-3 fps in my testing. This allows you to run the game at max settings with ReShade without sacrificing ~10 frames. It also allows you to run it on low-end hardware. It uses triangular dithering to prevent color banding issues surrounding certain light sources in dark areas. Vibrance is used to intelligently saturate areas that are less saturated. Tonemapping is used to enhance the lightning and color pallete.
Installation: 1). Drag and drop all files in the zip file into " YOURDISK\YOURLIBRARY\steamapps\common\Resident Evil Village BIOHAZARD VILLAGE " where the re8.exe file is. 2). Launch the game and you should see ReShade loading in the top left corner. Go into the game settings and disable Film Noise and enable FidelityFX CAS for a clean and sharp image. 3). It's highly recommended that you calibrate your brightness with the option ingame while the ReShade is turned on aswell.
KEYS: END - Toggle effect on/off HOME - Open editor (turn off performance mode when editing and turn on when done) Help: Q: ReShade isn't loading? A: Try installing reshade from reshade.me: api: dx12, no shaders. Follow install instructions and drag everything from the zip into the game root folder except dxgi.dll.
Q: It's demanding? A: Try pressing HOME ingame to bring up the menu and enable "performance mode" in the corner.
Q: It looks the same? A: Try pressing HOME ingame to bring up the menu and at the top load "ReShadePreset.ini", tick the checkbox next to "Lite" and press END to view on/off results.
Q: It's too bright/dark? A: Calibrate your brightness properly ingame. Otherwise you can press HOME and disable performance mode and edit the "H" variable. Higher is darker and lower is brighter. After that enable performance mode again.