Resident Evil Village
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Mace ya face

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Maceyaface

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About this mod

So CAPCOM still has this insane idea that games are more spook if the FoV is so tight you get motion sick. So I fixed it. Oh and the vignette. Fixed that too.

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[MOD DEPRECIATED SEE STICKIED COMMENT]
[MOD DEPRECIATED SEE STICKIED COMMENT]
[MOD DEPRECIATED SEE STICKIED COMMENT]

Lazy FoV And Vignette Fix

Hello all! CAPCOM has done it again. Another first person Resident Evil game with a locked FoV and vignette coverage. One imagines they'll trot out the same insane nonsense as last time about it being more spook when you're getting motion sickness. So I wrote a tool to fix it.

Features:
Trainer:
  • FoV sliders and vignette slider that update the in-game FoV/vignette in real time!
  • Separate FoV sliders for base FoV, zoom FoV and vignette
  • Hotkey (F1) to toggle fix off for cutscenes (if that's something you'd like)
  • Update agnostic
  • Remembers last set FoV and vignette, and auto-sets
HardMod Edition:
  • Edits the game's exe directly, so you only ever have to open the game
  • Can fix the base FoV and zoom FoV
  • Update agnostic


Comparison:

  Trainer:
    Pros:
  • Can dynamically alter the FoV/vignette on the fly
  • Has hotkey to turn off fix for cutscenes if you'd prefer it that way
  • Update agnostic
    Cons:
  • Have to run it with the game each time you play

  HardMod Edition:
    Pros:
  • Only need to run the game
    Cons:
  • Is update agnostic, though requires you to re-run the patch on each game update
  • Cannot change anything dynamically
  • No cutscene hotkey


Known issues/future work:
  • It's breaking HDR! - It's not. The game oddly forces HDR in fullscreen mode, then has a bug that means it might not turn back on after returning from ALT-TAB/borderless. For now, until the HardModEdition. Or, run the game in SDR, setup your prefered FoV and vignette and close. Then, from now on, open the mod then the game.
  • There's a white point in-front of Ethan's hands when his flashlight is on - This is a CAPCOM issue. The standard, locked FoV would hide the point light that it appears to be a pistol flashlight, by virtue of being off screen, at an FoV of 81 and lower.
  • iM aN iDiOt AnD dOnT rEaD iNsTrUcTiOnS - Read them.
  • Cutscenes are zoomed out! - Press the F1 key to restore the default FoV, then press again when the cutscene is over
  • The screen seems darker - Override the vignette.
  • The DoF seems to have decreased - It's tied to the FoV. Investigating

Instructions
Trainer:
  • Download the tool
  • Open the archive, and inside, extract the file inside the, "Trainer", folder to somewhere on your machine
  • Open the tool
  • Start the game
  • Slide about the FoV/vignette sliders, and your in-game FoV/vignette will update in real time!
HardMod Edition:
  • Download the tool
  • Open the archive, and inside, extract the file inside the, "HardModEdition", folder and place it next to re8.exe, in the root game directory
  • Open the tool, and follow the prompts to input your desired FoV and vignette
  • Once it says, "Done!", you're all set!
REMINDER! YOU CAN'T USE BOTH VERSIONS OF THE MOD!



Changelog:

0.0.2:
  • Added vignette override
  • Added slider for real-time vignette adjustment
  • Fixed crash that could occur when saving ini file
0.1.0
  • Huge performance improvement
  • Improved stability
  • Improved error handling
0.1.1
  • Removed "load save game" user prompt, as it is no longer needed
1.0.0
  • Updated process hook validation for release version
1.1.0
  • Added new hotkey functionality to allow users to switch between the modded and default FoV. This is done primarily to workaround the zoomed out cutscenes issue
  • Massive code cleanup (read; I stopped putting off sorting my mess)
  • Improved performance of error logging and display
  • Improved patcher initialisation behaviour
  • Updated UI title
1.2.0
  • Added HardMod Edition
  • Updated NuGets
1.2.1
  • Updated patchers to handle CAPCOM's new vignette code



SUPORT ME:
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SOURCE:
[Soon]