Lazy FoV And Vignette Fix
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Version1.2.1
About this mod
So CAPCOM still has this insane idea that games are more spook if the FoV is so tight you get motion sick. So I fixed it. Oh and the vignette. Fixed that too.
- Requirements
- Permissions and credits
[MOD DEPRECIATED SEE STICKIED COMMENT]
[MOD DEPRECIATED SEE STICKIED COMMENT]
Lazy FoV And Vignette Fix
Hello all! CAPCOM has done it again. Another first person Resident Evil game with a locked FoV and vignette coverage. One imagines they'll trot out the same insane nonsense as last time about it being more spook when you're getting motion sickness. So I wrote a tool to fix it.
Features:
Trainer:
- FoV sliders and vignette slider that update the in-game FoV/vignette in real time!
- Separate FoV sliders for base FoV, zoom FoV and vignette
- Hotkey (F1) to toggle fix off for cutscenes (if that's something you'd like)
- Update agnostic
- Remembers last set FoV and vignette, and auto-sets
- Edits the game's exe directly, so you only ever have to open the game
- Can fix the base FoV and zoom FoV
- Update agnostic
Comparison:
Trainer:
Pros:
- Can dynamically alter the FoV/vignette on the fly
- Has hotkey to turn off fix for cutscenes if you'd prefer it that way
- Update agnostic
- Have to run it with the game each time you play
HardMod Edition:
Pros:
- Only need to run the game
- Is update agnostic, though requires you to re-run the patch on each game update
- Cannot change anything dynamically
- No cutscene hotkey
Known issues/future work:
- It's breaking HDR! - It's not. The game oddly forces HDR in fullscreen mode, then has a bug that means it might not turn back on after returning from ALT-TAB/borderless. For now, until the HardModEdition. Or, run the game in SDR, setup your prefered FoV and vignette and close. Then, from now on, open the mod then the game.
- There's a white point in-front of Ethan's hands when his flashlight is on - This is a CAPCOM issue. The standard, locked FoV would hide the point light that it appears to be a pistol flashlight, by virtue of being off screen, at an FoV of 81 and lower.
- iM aN iDiOt AnD dOnT rEaD iNsTrUcTiOnS - Read them.
- Cutscenes are zoomed out! - Press the F1 key to restore the default FoV, then press again when the cutscene is over
- The screen seems darker - Override the vignette.
- The DoF seems to have decreased - It's tied to the FoV. Investigating
Instructions
Trainer:
- Download the tool
- Open the archive, and inside, extract the file inside the, "Trainer", folder to somewhere on your machine
- Open the tool
- Start the game
- Slide about the FoV/vignette sliders, and your in-game FoV/vignette will update in real time!
- Download the tool
- Open the archive, and inside, extract the file inside the, "HardModEdition", folder and place it next to re8.exe, in the root game directory
- Open the tool, and follow the prompts to input your desired FoV and vignette
- Once it says, "Done!", you're all set!
Changelog:
0.0.2:
- Added vignette override
- Added slider for real-time vignette adjustment
- Fixed crash that could occur when saving ini file
- Huge performance improvement
- Improved stability
- Improved error handling
- Removed "load save game" user prompt, as it is no longer needed
- Updated process hook validation for release version
- Added new hotkey functionality to allow users to switch between the modded and default FoV. This is done primarily to workaround the zoomed out cutscenes issue
- Massive code cleanup (read; I stopped putting off sorting my mess)
- Improved performance of error logging and display
- Improved patcher initialisation behaviour
- Updated UI title
- Added HardMod Edition
- Updated NuGets
- Updated patchers to handle CAPCOM's new vignette code
SUPORT ME:
DONATE
SOURCE:
[Soon]