Nexus Mod Manager is getting updated to support Fallout 4 soon, but in the mean time I put together a quick guide to installing mods manually. I always recommend using a Mod Manager, but knowing how to install manually is still a useful skill to have.
If you want to add lots of textures to FO4 this is the issue free way to do it right. Each tool is very basic to use. 1)Use an 7zip to unpack the mod. 2)Use an BAE.exe to unpack BA2 files. 3) Use IrfanView 64 to view the DDS files. 4)View, compare, and choose your textures. 5)Drag and drop your choices into a new folder. These are called loose files and slow your game. 6)Use Archive2.exe to make your new folder into a single BA2 file. You get Archive 2 with the Creation Kit free. 7)Put the BA2 into your Data folder. 8)Change your fallout4.ini to make the BA2 work.
Modding without knowledge is painful. Take a day, get these free tools, google how to this and that, have 2 gigs of textures without mix matched bricks, flicker, crashing, or fps loss. Getting/Installing Creation Kit was a pain. The rest was supper easy.
what are the changes that I need to make in my fallout4.ini to make the ba2 files work? I've always wanted to have subleader100's UZI smg in my game, but somehow the mod doesn't work (although the game doesn't crash to desktop). I've always suspected that it had something to do with the texture_BA2 file & the main_BA2 file. I have also tried extracting them using a BA2 extractor, but even when I put all files in their proper places, the game crashes to desktop while I'm loading a save game from the menu.
the only way the game would work was to remove all plugins and revert the plugin file in AppData. any help here would be REALLY appreciated. i dont have many mods, just a select few that i would really like to play with.
Hey I did everything it said to install the mod installer but every time i click fallout 4 after the finder it says im missing the program files x86 but i checked and they are there
I have a severe dislike for video instructions. It takes longer to watch then to read, it's a pain to rewatch if I missed something, I can't skim through for relevant information, and so on. It's just a pain. Why can't we have a nice, written set of instructions?
I was just about to comment the same. I get that videos are the new medium, but some of us don't LIKE watching videos for everything. Why not supply us with both? It doesn't seem like it would be that time consuming and it would also be a boon to those of us that prefer reading our instructions over watching someone. I came to the comments to see if anyone else felt the same or if anyone posted something a little bit more readable.
1) it would take more time than you think. It would certainly take longer to write clear, idiot-proof instructions (which you need lest you get spammed by outraged idiots) than it would for you to skip around in the video. 2) Use google. Type the instructions into the box, hit enter, click on the first link. There's your written instructions. There's no need for gopher to provide additional written instructions when it's already been done.
RS13, if he (gopher) wished he could do this, it would satisfy both parties and thus give him more reviews, you don't need to google anything, and idiot-proof? just because someone doesnt pour enough interest into something does not mean they're "idiot" nor does it mean they have to right to argue for their failure, anyway. As a rule, unless you do it better, its best you do than say you can.
There is people that prefer to read and see for themselves rather than hearing/watching someone prattle incessantly, spilling out instructions with you having to pause to let the most technical info sink in, I tend to do both in varying degrees.
And guess what? thats the miracle of the internet for you, nowadays you can just google to find all sorts of knowledge and information, this changed our world and changed the people.
Exactly my thoughts. So annoying, 30 sec (self)ads and self worship then fool proof bla bla... I could have skipped to the vitals on a text. So annoying.
I appreciate everything you guys do, one question though, it seems like I have to constantly Check my plugins, for some reason. I remember in skyrim, you check the plugin box and it would stay. Any clue as to what im doing wrong?
SO I installed the mod, along with the cinematic reshader...had no issues until I can up on some water..it look ed great then a straight up CTD...TO remove and test if the water mod is the issue, all I need to do is delete the filed placed in the data file by the water mod, yes?
Be sure to delete all the files placed in the data folder. As time goes on, mods will begin adding multiple esps and files to the data folder (or virtual data folder in the case of Mod Organizer). That's why using a mod manager is so necessary.
Hi, You can open the familiar mod selection window by clicking on the powerarmors right eye (left side) in the launcher. You might have to click around a bit to find the exact spot.
So im trying too configure my .ini files too enable mods on my game but i cannot for the life of me find launcher in my notepad to add that extra line. Can anyone help?
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A moderator has closed this comment topic for the time beingEach tool is very basic to use.
1)Use an 7zip to unpack the mod.
2)Use an BAE.exe to unpack BA2 files.
3) Use IrfanView 64 to view the DDS files.
4)View, compare, and choose your textures.
5)Drag and drop your choices into a new folder.
These are called loose files and slow your game.
6)Use Archive2.exe to make your new folder into a single BA2 file.
You get Archive 2 with the Creation Kit free.
7)Put the BA2 into your Data folder.
8)Change your fallout4.ini to make the BA2 work.
Modding without knowledge is painful. Take a day, get these free tools, google how to this and that, have 2 gigs of textures without mix matched bricks, flicker, crashing, or fps loss. Getting/Installing Creation Kit was a pain. The rest was supper easy.
what are the changes that I need to make in my fallout4.ini to make the ba2 files work?
I've always wanted to have subleader100's UZI smg in my game, but somehow the mod doesn't work (although the game doesn't crash to desktop). I've always suspected that it had something to do with the texture_BA2 file & the main_BA2 file.
I have also tried extracting them using a BA2 extractor, but even when I put all files in their proper places, the game crashes to desktop while I'm loading a save game from the menu.
Thanks!
'
2) Use google. Type the instructions into the box, hit enter, click on the first link. There's your written instructions. There's no need for gopher to provide additional written instructions when it's already been done.
There is people that prefer to read and see for themselves rather than hearing/watching someone prattle incessantly, spilling out instructions with you having to pause to let the most technical info sink in, I tend to do both in varying degrees.
And guess what? thats the miracle of the internet for you, nowadays you can just google to find all sorts of knowledge and information, this changed our world and changed the people.
Nice tip, thanks :)
Thanks though, helps a lot.
I'm waiting for Mod Organizer to support Fallout 4 before installing any major changes - sticking to just the basic ini settings and tweaks for now.
Are you sure you're on the .ini file Fallout4Prefs not Fallout4?