About this mod
An in-development mod project that features Ada Wong as a protagonist in the Resident Evil 5 story, bringing in multiple Ada variations, new menu sounds, two new weapons, two new radio voices, (including Wesker), four new Mercenaries BGMs, and more.
- Requirements
- Permissions and credits
- Changelogs
- Donations
This project is currently in the first phase, which adds three variations of Ada to Mercenaries, all with custom Mercenaries lines and HUD support:
- Ada (Kijuju): A brand new outfit imagined by me and put together from numerous assets by AuroraAri, my talented friend. This is Ada's attire for her Kijuju mission, something non-restrictive and reasonable for the climate. Two recolours are now available for this outfit! Take a look at the images for previews!
- Ada (Assassin): Crimson red attire, perfect for the kill. This outfit was ported by MrAlexMods and was added simply because it invokes Ada. This costume also has custom AK-74 shooting animations to mirror her machine gun animations in RE4.
- Ada (Peril): As the name suggests, Ada was in peril during this time in Raccoon City. This is a port of her RE: Verse costume, however, I have made numerous adjustments to the textures to add more gore. This model was greatly refined in version 1.3 by my friend AuroraAri. Her animations and voice lines are more dire in this version to reflect her injured state, with the exception of the crossbow animations due to a particular issue, (see below). Two recolours are now available for this outfit! Take a look at the images for previews!
Project SCARLET also introduces Ada's RE6 crossbow, complete with full HUD support and sounds. The crossbow works almost perfectly on Sheva but it is not tested on other characters. There is a glitch that occurs with the crossbow and that's why you'll notice there is a "crossbow" and "longbow" version of the project. This is because the crossbow has some unfixable glitches that I wanted to allow people to opt out of experiencing. The crossbow is fully functional with Ada under normal circumstances, however, there are animation glitches that occur when she is injured. The longbow version features a more modern compound bow that still somewhat fits in the project and has no glitches, (at least that I know of yet). The compound bow was ported by ALISTER and was retextured by me.I have made four different Mercenaries themes for Ada, by default, none of them are installed. In the folder, "BGM Selection," you'll find the files for each different one. These themes were made with the intention of being used for specific skins, however, you can only use one at a time. Here are my recommendations. Click the links to listen to them on my YouTube channel:
- "Scarlet Butterfly" for Ada (Kijuju).
- "Crimson Contract" for Ada (Assassin).
- "Necrophagy" for Ada (Peril).
- "Spiderlily" for an upcoming skin!
Finally, I have also made two different radio voices for this mod, Wesker and for the original character, Kontos, who will tie into the lore of the project later. By default, I have made it so that each Ada skin has a lore-accurate radio voice. However, if you want to change it, you can use the"Radio Voice Selection" folder and simply copy and paste the .stq files into the following location inside the Ada .arc file you want to use the radio voice for: sound/bgm.
Lastly, I have also made versions of the radio voices that include special lines exclusively for Ada, so please use those versions for her!
On top of all of this, I have also added in new menu sounds to be less abrasive, and more soft and eerie.
Please stay tuned for more features coming!