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SilverEzredes

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SilverEzredes

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116 comments

  1. nevermind25
    nevermind25
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    works, but very inconsistent. on the fly switch works maybe 1 out of 10 times, and half the time the transition speed is weirdly slow. after re-aiming, works about 50% of the time. 

    on a side note, would it be possible to have a version that makes the john wick stance replace the default animation? basically, a script-less version that just replaces the default animation.
    1. angra10
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      +1
  2. 00AX1US
    00AX1US
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    Big delay when switching between stances. It's also reported by other users. Is there a fix for it?
  3. ACoolGamerBoy
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    I can only get the change between stances to trigger either after dropping my aim and bringing my gun back up or moving whilst aiming. Is this intended functionality or should it be able to transition between the two stances as soon as the button combo is pressed? If its intended, its a little disappointing because its a tiny bit cumbersome to do that.
  4. Urraim
    Urraim
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    Hiya im having some trouble, i can get into the close quarters stance but i cant return to default stance after , im just stuck looking super cool :c is there any mucking about i can do in the menus to fix this?

    edit: updated reframework i had an old version somehow even though i only installed it the other day for your holster and flashlight mods. now it works but i have to re-aim between pressing the hotkeys each time, leon doesnt change stance smoothly like he does normally when it happens in gameplay. is this the intended way it should work? when i was on the 'old' re framework he would go into the stance smoothly from default but wouldnt leave the stance no matter what.

    did some more testing, its really inconsistent, sometimes leon reacts to the input and does it smoothly other times i have to re-aim, other times nothing happens. ill try uninstalling AWF and the gunsmith mods i went on a download hype on your mod page lol

    okay it seems to be working now i think the script takes some time to warm up and i was probably getting script lag when i had all ur mods installed cus my cpu is eh
    just gonna leave this up in case anyone has trouble sees it
  5. NyxWilliam
    NyxWilliam
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    really appreciate ur hardwork lads... u guys very impressive develope this mods... thank you.. u save the whole community, but i have one question thou is this work for mercenaries to??
  6. questman
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    It doesn't work if you switch Leon to Ada or Ashley as an Ultimate trainer
    Of course it's a mod made for Leon, but I think it would be more fun if other characters were compatible
  7. a1031228730
    a1031228730
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    Dude it doesnt work in my game(the lastest version)
    1. badjujutsu
      badjujutsu
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      same
  8. I'm aware that this mod previously needed Advanced Weapon Framework to work per your wording, but between this and your holster mod, do they both still require AWF? I ask for two reasons, those being that it's not listed under both of the mods requirements and now both only seem to require REF (naturally) and _ScriptCore, but also having tried them both in my game without AWF, it seems to function just fine, but there's a perpetual error under the Script Runner, so I'm just checking that nothing's wrong by not having AWF.

    EDIT: I'm still curious, but you can also maybe disregard this if you deem this edit self-explanatory, but I just realized ScriptCore needed to be updated to 1.1.7, and now I don't have the ScriptRunner error, if that answers the question. It's just confusing for it in code, filenaming and REF UI to reference AWF if AWF isn't necessary to use them.
    1. SilverEzredes
      SilverEzredes
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      I make these mods based on AWF's (or an AWF addon's) code but having seperted ScriptCore from AWF allows these mods to not require AWF. i.e.: The holster mod uses most of its code from AWF: Gunsmith and its ui code is reused from AWF: Night Sights

      Also, if you have AWF with all its addons installed everything is neatly at the same spot in the REF Window. 
  9. LethalPlacebo
    LethalPlacebo
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    For those experiencing T-posing:

    With Script Core update 1.1.6, this mod will now cause Leon to T-pose if you attempt to manually switch stances. Switching back to
    Script Core 1.1.1 solves the issue, but it'd be nice if this mod were updated to be compatible.

    I've reported this as a bug.
    1. maximo7
      maximo7
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      Thanks to you, I was able to easily find out the cause.
    2. SilverEzredes
      SilverEzredes
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      Should be fixed in version 1.2.1
    3. LethalPlacebo
      LethalPlacebo
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      Can confirm, mod works great now, thank you.
  10. Fer1589
    Fer1589
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    can you change on the fly? i input the keys but it only changes when i stop aiming and aim again, am i doing somehting wrong?
    1. Keizer89
      Keizer89
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      Same