Resident Evil 4 (2023)
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upisud20

Uploaded by

felix0911

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About this mod

This mod adjust the Ganado, Zealots, Soldier Ganado turn to broken head, Guadana(Plagas A) and Mandibula(Plagas B) rate

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description

This mod edited Ganado, Zealots, Soldier Ganado param data, adjust the rate turn to broken head, Guadana(Plagas A) and Mandibula(Plagas B) when they died.


About ememy revival:
  • Only head-shot died and normally died enemy have a chance randomly revive to Guadana(Plagas A) and Mandibula(Plagas B), dismembered enemy won't(exclude arm-severed Ganado, they can still attack you)
  • There is three types of Ganado enemy in the map, type 1 can revive no matter the param setting and diffculty, type 2 can revive but decided by the param setting and diffculty, type 3 will not revive no matter the param setting. The mod only effect the second type of enemy 


e.g. In chapter 5, when leon and Ashley escape from the church, there are 1+4+5 enemy around the area, the old woman Ganado and 4 Ganados in the church and 3 outside wandering are type 2, if you use the 0% turn mod they will simply die when killed no matter the diffculty you choose, if you use the 100% turn mod they will all turn to Guadana(Plagas A). Meanwhile 2 outside wandering are type 1, they will turn to Guadana(Plagas A) no matter the mod you installed and diffculty you choose


I could be wrong, the system still need more test.

File 1:Most type2 Ganado, Zealots, Soldier Ganado will not turn to broken head, Guadana(Plagas A) and Mandibula(Plagas B) when killed-at max rate 0%

File 2:Most  type2 Ganado, Zealots, Soldier Ganado will turn to broken head, Guadana(Plagas A) and Mandibula(Plagas B) when killed-at max rate 33%

File 3:Most  type2 Ganado, Zealots, Soldier Ganado will turn to broken head, Guadana(Plagas A) and Mandibula(Plagas B) when killed-at max rate 100%


installing

Use Fluffy Mod Manager to install 

you can find it here:Fluffy Mod Manager


conflict

Should be OK with any other mods unless it also moded 

natives\STM\_Chainsaw\appsystem\character\ch1c0z0\userdata\ch1c0z0rankparamdatauserdata.user.2
natives\STM\_Chainsaw\appsystem\character\ch1c0z1\userdata\ch1c0z1rankparamuserdata.user.2
natives\STM\_Chainsaw\appsystem\character\ch1c0z2\userdata\ch1c0z2rankparamuserdata.user.2
natives\STM\_Chainsaw\appsystem\character\ch1e0z0\userdata\ch1e0z0rankparamdatauserdata.user.2