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'The Merchant Provides All Weapons' version 1.28.

Installation:
1. Please have Separate Ways DLC, the five bonus weapons unlocked, and all the Extra Pack DLC contents.
2. Choose between natives or pak and then drop my mod's parts into Fluffy Mod Manager.
3. Start a new game and enjoy.

Some features in The Merchant Provides All Weapons:
1. 50+ weapons that work in both the Main Story and Separate Ways.
2. Drop rates and damage rates are modified to be 'official release'.
3. A 'Classified' tab for unreleased weapons and reimagined weapons such as the Plagas Removal Laser.
4. The MP-AF uses handgun ammo and has the Punisher's damage rates.
5. The Chicago Sweeper w/ Drum shoots a bit slower but has a large ammo capacity, up to 200 rounds.
6. The Silent Crossbow is an unreleased weapon with damage rates the same as the Bolt Thrower.
7. The XJF-350 is a powerful non-explosive compound bow weapon that is useable with the EJF-338.
8. Two flamethrowers: one for close range combat and another capable of scorching any surface.
9. The Samurai Edge, starts at 15 capacity, penetrates through two targets, and has the Red9's damage rates.
10. The Hunting Rifle is a magnum bolt-action sniper with damages rates of the Broken Butterfly and does incendiary on critical hits.
11. The Anti-Materiel Rifle is a magnum ammo sniper with damage rates of the Killer7 and does explosive knockback on critical hits.
12. Eggs can be upgraded to infinite. The standard egg is harmless, the brown egg does headshots, and the golden egg can one shot.
13. The Minecart Handgun you use has upgrades that work in the minecart section and is renamed to Don Quixote.
14. Colors for all items in each of the game's thirteen languages.
15. Shop overhaul to accommodate everything.

Calibrate your new grenade + magnum holsters as Ada:
1. From your inventory, Shortcut your magnum and grenades;
2. Use your shortcuts to equip your magnum followed by your grenades.

'Silent Stranger'
Makes your character silent in the Main Story.
Side notes:
- Sadly it does not work with the Japanese language due to game limitations.
- Opening Separate Ways or Mercenaries restores silent dialogues.

Support for others' mods:
- Please make sure you have met their mod's requirements.
- Play their mod(s) first and with their difficulty recommendations.
1. In Fluffy, enable their mod and then my mod.
- Start a new game; doesn't work on old saves.

Support for SilverEzredes' 'Advanced Weapons Framework':
1. You can build and save a preset with my weapon's parameters and it will work.
2. It may take about 30 seconds between load screens.

Support for mods that are not in pak format (e.g. KalivosGG's Case Overhaul):
1. Download the latest version of FluffyQuack's REtool, create a new folder called "RE_Chunk_000.Pak.Patch_005", copy and paste your mod's 'natives' folder in it, then go back one and drag "RE_Chunk_000.Pak.Patch_005" onto create-pak.bat;
2. Replace the original 'natives' folder with the new pak file "RE_Chunk_000.Pak.Patch_005.pak", then compose your mod as a .rar, and then drop it into Fluffy and enable it after my mod.
Note: Mod authors may not want to update their mods to 'pak' versions, so just follow this instead.

A selection of neat ideas for you to try using Raz0r's Trainer:
1. The 'Flashlight' feature allows you to manually toggle a flashlight on or off for your weapons in the MS and SW.
^ Alternatively, try SilverEzredes' Enhanced Manual Flashlight (link: https://www.nexusmods.com/residentevil42023/mods/3193).
2. You can use the 'Accessories' feature to add an accessory to your character and it will be cosmetic.
3. 'Character Swap' lets you choose from a selection of characters and skins.
4. Spawn Luis as your partner with the partner spawn feature.
5. Enemy ESP lets you see health bars and damage numbers.
6. Item ESP lets you see loot, items, and blue medallians.
7. Set up your camera and FOV with the Camera Settings.
8. Enable invulnerability, infinite ammo, no recoil.
9. Hide holstered weapons for your character.
10. Reduce enemy health, speed, etcetera.

How to play using 'Character Swap' in the Main Story (MS):
1. If you're playing MS with 'Character Swap' and it's not 'Leon Story': tick 'Load Inventory' and 'Save Settings'.
- If 'Disable Loading in Additional Resources' is ticked first, then you can use 'Character Swap' with 'Leon Story' cosmetically.

For Separate Ways (SW):
1. If you're playing SW with 'Character Swap': tick 'Load Inventory' and 'Save Settings'.
- If 'Disable Loading in Additional Resources' is ticked first, then you can use 'Character Swap' with 'Ada Mercenaries' cosmetically.

Turning off "Character Swap":
1. Untick all the aformentioned settings, 'Save Settings', and then restart your game.

Neat ideas to try with Chenstack Trainer:
1. Increase drops and drop quantities.
2. Configure damage rates of the player and of enemies; helps assist in the 'balance'.
3. Teleport with a hotkey; can be fun using it with certain characters.
4. Infinite Ammo; includes the symbol and for all weapons.

Known mod issues and their work-arounds:
1. If you experience damage loss production where weapons don't shoot: please save, open Mercenaries once, and then reload your save.
2. If you store the Primal Knife, Chicago Sweeper, or Handcannon in SW and reload, you will sadly lose these items due to game limitations.
3. In SW, setting the Handcannon or Chicago Sweeper in a shortcut will cause them to be removed to your inventory upon reloading your character.
4. Restart Steam if saves are missing (not related to mods).
5. Switching between some weapon types leads to unexpected animation results.
- It is okay to use both the Silent Crossbow and Blast Crossbow.
- It is okay to use both the EJF and XJF.
- The Sawed-off and Skull Shaker are not compatible.
6. Shop and HUD icons appear incorrect, but this is just a visual bug and does not affect loading or performance.
7. Various weapons cannot be stored in the typewriter, and attachments/weapons can only be stored one at a time.
- To fix the storage of weapons, please try 'Store Anything' by Cynthia3tri3.
8. Our storage holds five case slots, and SW only 15 different charms, so please use the Trainer to remove them.
9. Not a bug, but Pesanta's Doppelganger only drops handgun ammo and submachine gun ammo.
10. Weapons with more than one exclusive register correctly despite some UI issues.
11. The XJF-350 can destroy castle weights but does not destroy crates, treasures or blue medallions due to game limitations.
12. Upgrading the Rocket Launcher (Special)'s power and using it may lead to a progression bug; e.g. chapter 1 before the village.
13. Some weapons have small animation issues, such as the Handcannon PZ, Quickdraw Army, Samurai Edge, and Don Quixote.
- These are just visual and do not affect loading or performance.
14. Your game might get stuck if you try to use Key Card 3 early in chapter 13. Instead, progress to the second vanilla Merchant location and then head back to use it.
15. As Krauser, equipping a 'Stock' attachment to a weapon - such as the Matilda - doesn't work due to game limitations.

Character Swap "Bugs" with Raz0r's Trainer:
1. If you previously saved with Character Swap, you will have an infinite loading screen if you try to continue that save without it.
2. If you experience damage loss production where weapons don't shoot: please save, open Mercenaries once, and then reload your save.
3. With Character Swap and in Ashley's section in Chapter 9, you will have to remove all the gemstones from all of your treasures.
- 'Restart from Checkpoint' if you need to fix it.
4. The Laser Sight doesn't work yet with all weapons using Character Swap; e.g.: the Handcannon and Chicago Sweeper.
5. The Samurai Edge doesn't perform its usual two penetration with certain character swap options (e.g. Wesker).
6. Upon completing a chapter, tick 'Item Points' to freeze it to maintain item point integrity. Then you can untick it after loading into the next chapter.
- Try setting a hotkey.
7. Accessory effects reset upon restarting, so you'll have to reapply them each time.

Ideas for you to try:
1. Berserker with my mod without restarting.
2. Valkyrie with my mod without restarting.
3. "No Merchant" with vanilla unlocks like the Handcannon.
4. EJF + XJF-only (Merchant, knives, grenades are okay).
5. Crossbows-only (Merchant, knives, grenades are okay).
6. Bolt Thrower-only (Merchant, knives, grenades are okay).
7. MP-AF only (Merchant, knives, grenades are okay).

Have fun.

Additional resources:
Praydog's REFramework: https://www.nexusmods.com/residentevil42023/mods/12
Fluffy Mod Manager FAQ: https://www.patreon.com/posts/68199696
Raz0r's Ultimate Trainer: https://www.nexusmods.com/residentevil42023/mods/1479
Chenstack's Trainer: https://www.nexusmods.com/residentevil42023/mods/1203