Resident Evil 4 (2023)
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Blackserena53

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blackserena53

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Handcannon99.9damage-ChicagoSweeper10damage

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There you go.
These special weapons are now restored to their original OP damages.
Updated V2.1 now supports a full UI and upgrading weapon damage now keeps the stats. So exlcusive can be upgraded without needing a ticket now
But since the all weapon are using the same upgrade and UI file, i can only upload the ones most used and for myself use else i would need to upload like too many variants to count . If you want the stat for each one download the old files instead (no UI, no damage upgrade support). For Ada DLC update.
Now affects SeparateWays also.

PS.1  This is only a stat modification mod therefore
         - You need to unlock both guns to use it.
         - It only changes the damage stat(Rate) not other cosmetics.
         - Due to game file structure, installing this mod will also affect leon pinstripe chicago sweeper in the mercs mode, i have already setup a precaution
file to make him unaffected by the change (by reducing base damage by 25 times) this makes leon's merc shoots normal damage but if somehow you spawn a max level chicago during it will now shoot very very low damage.






****Optional*****
****OP-Bonus-Weapons****

PS.4 Update V2.1:
         It is my personal interpretation and preference on how the bonus weapons should behave.
         It should be immersion breaking while retaining it's characteristics right? Stats are as below:
         Both have full upgrade support/ Pinpoint Accuracy/ Moving your aim doesn't spread crosshair (walking while aiming still does)/ Longrange (it can hit the chruchbell from village now)
         ChicagoSweeper for both Leon and Ada is now having 5 damage with 5 penetration/ Crosshair fit instantly + Firing doesn't spread crosshair/ critical ratex5. It is now a jack of all trades, combining every advantages of every pistol but fully automatic into 1 complete package and will now mow down every mob with ease even bosses without having to switch target as much as before (because it goes right through right?). 
         Handcannon is now having maximum damage (the exact value is 240miliion damage on 1.0 difficulty adjustment as oppose to 990k of rocket launcher) with 9 penetration(the old one is 3 with focused of 5) pretty much a boss killer because it fire too slow for mobs. The UI now reads 9999.
         Primal Knife is now 1.6 times faster making it as fast as fully upgrade combat knife while being a tad stronger. Making it a true alternative as bonus knife.
         Elite Knife is now dealing the same damage as fighting knife of krauser's (1.0,1.2,1.4,1.6,1.8 with Ex.*2 final of 3.6). Making it true alternative as a large bonus knife.





PS.5 Some enemy have their invulnerable state. Dont panick if you cannot oneshot some enemy at some moment. Such as chainsaw and brute while cutting the barn door. The bullet will be block by an invisible wall and will does no damage. wait until it starts moving first.
FYI after testing i can confirm that it oneshots:
-Elgigante on both forms if hit where it could be hit such as unarmored face or toes for the normal variant. (the one that's throwing rock cannot be hit by normal means except rpg)
-Mendez is a 2 stage mandatory but one shot anywhere will end each phase.
-Garrador unamored area like the torso. The armored one is only opened on his back.
-Armadura anywhere even the strong one.
-Verdugo anywhere no need for the nitrogen. (LOL even the Infinite rocket cannot oneshot him but i have this!!!)
-Salazar just hit it.
-Regenerator anywhere but let it stand up first(during the spawn) or you will be blocked by invincible frame. If it transform into Iron maiden wait for it to complete it's transformation or it will be left with 1 hp. The strong lab one just hit it.
-Krauser unarmored area.
-Saddler if hit in the head, tentacles, meaty leg parts or any of his eyes or torso section will immediately end the 1st phase. Just don't hit him while he's attacking with his tentacles or it will be left with 1 hp. His 2nd form has 20k hp and cannot be killed by non-rpg weapons  he will always be left at 1hp.
These are only for the max damage variant because the 99.9one does around 20k damage (10K ish after reductions) and will not oneshot most bosses(around30k+ hp). 




Page edited for easier reading LOL

Special thanks to moddingHaven/REmodding community
RETool by FluffyQuack
RE_RSZ.bt template for the 010 editor by alphaZomega