Resident Evil 4 (2023)

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IMaVeRicK

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IMaVeRicK

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About this mod

Removes most enemies from the game. (Modular)

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Changelogs

Everybody's gone to Bingo!

This mod removes any and\or all special enemies in the game with a few exceptions.
Specifically this mod can remove the following enemies from the game:
Armaduras
Armaduras (
Ashley Only)
Brutes
Colmillos

Chainsaw Enemies (Dr. Salvador & Bella Sisters)
Del Lago

El Gigantes (Boss Fight)
Armored Gigante (
Rock Throw)
Garradors
Novistadors
Parasites (all 3 types)
Red Zealots
Regeneradors
Iron Maidens (
Transformation)
Verdugo
aaaand Snakes!

There are still some enemies this mod doesn't remove... yet!
Regular Grunts (Ganados & Zealots)
Boss Fights:
Chief Mendez
Ada Wong
Krauser
Duos El Gigantes
Ramon Salazar
Osmund Saddler
Cockroaches!


You can progress through the entire game normally regardless of what enemy you remove.
I worked very hard on fixing all scripted events that relies on any enemy removed.

Installation
Open the Files tab here in the mod's page and you will see 2 files under 'Main Files' and 3 more files under 'Optional Files'
I divided them like that only for convenience. If you're only interested in something from the Optional section then that's all you need.


Main Files
First decide if you want to pick and choose which enemies you remove and remove everything possible.

Everyone's Gone to Bingo (All-in-One)
Download this if you want to remove all enemies the mod can remove.
No other files required, just install this and enjoy.

Everyone's Gone to Bingo (No Special Enemies)
Download this if you want to pick and choose which enemies you want removed.
This pack includes all enemies the mod offers except for two: Parasites and Brutes (more on these later)
Place the ZIP file in the Mods folder and use Fluffy's Mod Manager to pick which enemies to install.
You can install any or all of them as they don't conflict with each other.
Once exception to this will be Colmillos and El Gigantes, in their case if you install both then also install the Patch which comes with the pack.
If you don't care to remove Parasites or Brutes No more files are required, enjoy.
If you don't care to remove any of these enemies and only want to removes Parasites or Brutes then Skip and move to next section.


Optional Files
If you want to remove Parasites and\or Brutes then Pick only one Pack to download from this Section
Everyone's Gone to Bingo (No Parasites)
Everyone's Gone to Bingo (No Brutes)
Everyone's Gone to Bingo (No Parasites and Brutes)

These are pretty self explanatory I believe.

'No Parasites' pack removes all 3 types of Parasites from the game, that means that enemies will no longer have a chance to sprout Plaga parasites when they get damaged nor will they be able to revive into one after getting downed.
Enemies early in game will still be able to revive into their broken neck variant.

Spider Parasites were also removed, both as wandering enemies and as a chance to sprout from a dying enemy.

'No Brutes' pack removes all 3 types of brutes from the game, those being Unarmed Brute, Hammer Brute, and Crossbow Brute (J.J).

'No Parasites and Brutes' pack obviously combines the previous 2 options.

These 3 packs heavily conflict with one another so pick only one.
They also conflict with 'No Special Enemies' pack so each pack comes with Patches required to make them work.

Download the pack you like (if any), place it in the Mods folder and use Mod Manager to install.
First click to install the option you want be it Parasites, Brutes, or both.

Then If you had installed an Enemy from 'No Special Enemies' then look to see if there is a Patch for that particular and install it at the end.

Example
Let's say you want to remove Parasites, Brutes, and Regeneradors.
You will download to files:
Main Files: Everyone's Gone to Bingo (No Special Enemies)
Optional Files: Everyone's Gone to Bingo (Parasites and Brutes)
Place both ZIP files in Mods folder.
Open Fluffy's Mod Manager and you will see an option called 'Everyone's Gone to Bingo' Click on it to open it.
Inside you will see many options, Click to install the following:
No More Parasites and Brutes
No More Regeneradors
Patch: Parasites, Brutes and Regeneradors
and you're done!
Note that the Patch file must be installed after both main options have been installed, it's a patch only not a full merge and it's meant to overwrite both.
The order you install the first 2 options however isn't important, only the options that start with "Patch:" need to be at the end.

Recap
Download only 1 Pack from each section (Main & Optional)
Use Mod Manager to first activate each enemy type you want removed
Next activate Patch options for these enemies if there is.


More Info on each option

No More Armaduras
Removes All Armaduras from the game. Affects both Leon's and Ashley's Playable sections.
Doesn't remove The Merciless Knight (Merchant Request)
I also removed some voice lines Leon or Ashley say in reaction to Armaduras.

No More Armaduras (Ashley Only)
Removes Armaduras only from Ashley's playable section. Leon will still face Armaduras as he normally would even if you backtrack through Ashley's section.
Also removed some of Ashley's voice lines and screams during her section.

No More Brutes
Those big Ganados wearing animal heads and usually wielding a giant hammer or auto-crossbow, yeah those are gone now if you want.

No More Chainsaws
Removes all Chainsaw Man (Dr. Salvador) encounters in the game.
And removes all Chainsaw Sisters (Bella Sisters) encoutners.

This consists of 2 or 3 Dr Salvador you encounter in the village, Bella Sisters boss fight, and the Dr. Salvador ones you encounter in the mines below the castle, including the one in the mine cart section.
In Chapter 1 if you enter the shotgun house during the village battle you'll still get the cinematic that shows Dr. Salvador but once the cutscene ends he won't be there anymore... this also means that if you do that the door will stay barred.

No More Colmillos
Doesn't remove the goodest boy ever, oh and doesn't remove The Savage Mutt (Merchant Request)

No More Del Lago
Removes the Del Lago boss fight.
You'll still get the cutscene normally but as soon as the fight starts it will end

No More El Gigantes
Removes the first El Gigante boss fight from the game.
You won't even see the boss fight cutscene, the doors will just open for you.
Doesn't remove the boss fight against two Gigantes in the Furnace room.


No More Armored Gigante
Removes the Armored Gigante that throws rock at you in the Castle.

No More Garradors
Entirely cuts out the encounter with the first Garrador in the Castle Jail.
Ol' Garry is still actually there but he's taking a bit of a nap, so you won't hear much of him.
Lucky for you I also went through the trouble of fixing the wooden path above him.
Then there will be the two Garradors before the throne room, those were also removed. You'll find the Unicorn Horns you need to proceed on one of the shelves nearby.

No More Novistadors
Removes about five thousand Novistadors from the game. This includes ones Saddler calls for during the final boss fight which I found to be sorta hilarious.

No More Parasites
Every Ganado and Zealot in the game has their own Parasite transformation chance and Revival chance.
I modified each and every Ganado and Zealot in the game to have zero chance to turn into a parasite after taking damage or reviving with one after dying.
This applies to all Plaga parasite types: Type-A, Type-B and Type-C (Spider) parasites.
And Lastly I also removed Spider Plagas that spawn separately.
To avoid game-breaking bugs I completely removed the first time you encounter each transformation, The first two Ganados that sprout Type-A in Chapter 4, the first Zealot in the Chapter 7 who turns into Type-B, and the first Spider Plaga that takes over a Zealot in Chapter 8.

No More Red Zealots
Removes all Red Zealots from the game (all 4 of them)
The room with the first Red Zealot in the game (Prayer room I think) I made sure to make stealth a possibility, some of the zealots will be wandering around while others will be in a sort of a trance, and without their leader they will stay like that until you get caught.
The Lantern you need to progress will be in a chest behind where the Red Zealot used to be.

No More Regeneradors
Everybody's favorite thicc boys are nowhere to be found.
Doesn't remove The Wandering Dead (Merchant Request)
You'll find the Wrench you need to progress in the middle of the Incubation Lab.

No More Iron Maidens
Instead of removing Regeneradors outright, this will remove their ability to turn into Iron Maidens after you kill them. Once dead they'll stay dead this time.
Doesn't install both this and Regeneradors option above obviously.

No More Snakes
Snake, Snake, Snaaaake!


Some answers to possible questions

Why remove enemies from an action game?
I've received plenty of requests through comments and pms asking me to make something like this.
There are plenty of reasons for people to want to remove certain enemies from the game, either for mod testing, content creating, phobias, playing with family, or they want to play the game differently and get a chance to enjoy the details more.

What about (insert name here enemy) Do you plan to remove those as well?
Likely but I will take a break first.
Mark my words though! If there is a way to remove cockroaches, I will stop at nothing to find it!

Extra Rant:
My plan was to remove all enemies from the game but that turned out to be a lot harder that I could've expected.

It took a lot (like a lot) of time and energy to even find a way to remove enemies from the game in the first place, and once a way was found even more time and energy was spent on making sure the game doesn't break when these enemies were removed, and believe me it happened a lot. The game is highly reliant on enemy placements and encounters for progression, remove a single enemy and the game could break, or freeze and get hard-locked and I had to fix that, which would sometimes take days to do.
Conclusion: hopefully you can enjoy the mod as it is for now while I go punch a wall and\or scream in a pillow.
 
Mod doesn't work, you suck!
That doesn't really help.

You missed an enemy!
This mod was made by removing every single enemy spawn in the game one by one, by hand. That is to say 'yes' I could've missed something. If you find something I missed please report it with as many details as possible. Difficulty, Chapter, Location... etc if you could tell me what the enemy was eating at the time of the incident it will greatly help the investigation.

You said there is one specific Snake this mod doesn't remove... I demand answers!
Paid DLC!
But no seriously this snake "Dennis" is only removed in the (All-in-one) pack because it conflicts with 2 other enemies so it would've increased the number of Patches exponentially, I figured more people are probably more scared of Regeneradors than Snakes... right? right?!

Wait! If I remove (insert enemy name here) then how will I even progress how will (insert related scenario here) play out?
If you want you can just go in blind and find out for yourself.
Don't worry though: If a key item was dropped by an enemy that got removed then it will be somewhere near it.
If you want to know more first I will try to put up some videos to showcase some of the changes.

So about the Snek... Which one? What chapter? WHERE IS IT?!
Ok, ok, I'll fess up, I don't think this snake is even in the game at all, there's an entry for it in the files for Chapter 13 but I don't think there are any snakes in Chapter 13... There's one later on the island that I know of which the mod removes normally, but not this early. My current theory is that Dennis was the Evil Resident all along.

Gloria a las Plagas!
Gloria a las Plagas!
Gloria a las Plagas!