Resident Evil 3 (2020)

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Dudemeister56

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Dudemeister56

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About this mod

Replaces the Colt M4 in RE3 with a readjusted variant.

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Changelogs
As of June 16th, this mod only works with the DX11, Non-RT Version of the game.

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-Update 01/28/22-
Workaround:
- issued the standard texture to the infinite cqbr variant to fix the texture bug


-Update 01/27/22-

Fixed some minor issues:
- barrel and vertical grip smoothed out

Implemented:
- added the grip tape to the magazines again

deleted:
- unneccessary files to decrease overall size

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Greetings,

never digged the design of the new M4 in RE3:REmake:
Vertical grip, short barrel and not even a carry handle or at least an optic by default.

Now, i can't do much about the vert-grip but at least i can change a few other things and in the end, it kind of resembles the original 1998 variant a 'lil bit more, don't you think?



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Features

- extended the barrel by a few inches
Just hate stubby rifles, unless a silencer is at the end of the muzzle

- permantly added the Aimpoint
If i can't have a carry handle, at least we can now have the aimpoint model right from the start.
It's only a visual change, you still need to aquire the real aimpoint in the RPD to get its aiming benefit.

- permantly added the rear ironsight
Is it pratical? Absolutly NOT ... but it looks cool and i hate to have my gun's rear-end bare naked.

- folded stock
Just a minor change; give some length to the front, took it from the rear.

- replaced double stack magazine with single one
Was a though choice but i decided to delete the double stack.
Doesn't look as awesome as it may be, the reload animations won't change and frankly the existing animations now make sense again.
Plus, the model remains now consistent between in-game and cutscenes.

- replaced aftermarket grip with default one
See explanation above

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known Bugs

- upgrade attachements for magazine and grip are now f#@ked up in their textures

If i can find a way to solve it, i will update it.

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Questions answered, before they show up
Can you change it to something different?
I do s#!t my way and change things, i prefer. If you want something else, feel free to use my mod as a template and make additional changes, that you can enjoy.

Can you add weapon X/Y/Z into the game?
No because it's probably a firearm, that doesn't belong in 1998. Plus, if it's not already in the game, i don't have assets to work with. I don't make models from scratch.