About this mod
Replaces the ammo boxes in the game with piles of shells, bullets and some (half) empty magazines.
Ported from Resident Evil 2 and adjusted to RE3s available ammunition.
- Requirements
- Permissions and credits
- Changelogs
************************************************************************************************************************************************************************************************
-Update 01/22/22-
Well, whadda' you know?!
I managed to create some icons for the ammo pools after all. It's been only like what, almost 2 years?
The icons are an optional file, because they will overwrite any other UI mod, you may already have installed.
So, use it at your own risk.
A Version for RE:2 may follow soon.
************************************************************************************************************************************************************************************************
Greetings,
Do you realy think, i would make all the effort for this mod and not port it over to RE3? Of course not.
Here it is: the loose Ammo mod
All ammunitions of Resident Evil 3, no longer depicted with cardboard boxes but rather loose piles of bullets/shells and some magazines.
Of course, some adjustments were made.
Due to the fact, that 3 weapons alone are Glocks, i switched the 9mm Magazine from Beretta to Glock.
There is no SMG but Carlos got an M4, so you'll get some STANAG mags instead.
It comes with the following features:
- custom models for both ingame and inventory
- 9mm is now depicted as 2 Glock mags with a few loose bullets
- Shotgun shells are now a small pile
- SMG ammo comes in 2 STANAG magazines
- 3 loose 40mm shells for regular-, acid- and fire grenades
- 3 loose mine projectiles
- .50 cal comes in one Desert Eagle magazine
known issues:
- Why are the acid- & fire rounds in a colored tint?
That's on Capcom. They've used one texture for each box and merely tint it through the material file.
I can't change the files without some weird ass looking results.