Resident Evil 3 (2020)

File information

Last updated

Original upload

Created by

Dudemeister56

Uploaded by

Dudemeister56

Virus scan

Safe to use

Tags for this mod

About this mod

Replaces the ammo boxes in the game with piles of shells, bullets and some (half) empty magazines.
Ported from Resident Evil 2 and adjusted to RE3s available ammunition.

Requirements
Permissions and credits
Changelogs
Greetings,

Do you realy think, i would make all the effort for this mod and not port it over to RE3? Of course not.

Here it is: the loose Ammo mod
All ammunitions of Resident Evil 3, no longer depicted with cardboard boxes but rather loose piles of bullets/shells and some magazines.

Of course, some adjustments were made.
Due to the fact, that 3 weapons alone are Glocks, i switched the 9mm Magazine from Beretta to Glock.
There is no SMG but Carlos got an M4, so you'll get some STANAG mags instead.

It comes with the following features:
- custom models for both ingame and inventory
- 9mm is now depicted as 2 Glock mags with a few loose bullets
- Shotgun shells are now a small pile
- SMG ammo comes in 2 STANAG magazines
- 3 loose 40mm shells for regular-, acid- and fire grenades
- 3 loose mine projectiles
- .50 cal comes in one Desert Eagle magazine

What's missing:
- no custom inventory icons
Sorry. I still don't know how to import custom textures, once there out of the
.tex file. If anybody wants to assist, you'd be appreciated.

known issues:
- Why are the acid- & fire rounds in a colored tint?
That's on Capcom. They've used one texture for each box and merely tint it through the material file.
I can't change the files without some weird ass looking results.