Resident Evil 2 (2019)

File information

Last updated

Original upload

Created by

charon96

Uploaded by

charon96

Virus scan

Safe to use

Tags for this mod

About this mod

A custom mod that brute forces enemy and item swaps. Makes for some extra replay value. This was all personal so this won't be for everyone at all. Thanks to the entire RE modding community.

Requirements
Permissions and credits
Donations
LOAD A GHOST SURVIVORS SCENARIO FIRST AT THE START OF EVERY SESSION OR YOU WILL GET INVISIBLE ENEMIES 


3.0 and Custom Item Rearrangement (Heavy WIP)
As usual, enemies are moved around. I was a lot more ambitious with this one, but it's very janky. If you can't handle jank, this won't be for you, as glitches are everywhere. I decided to experiment with some other enemies and this new layout felt cool to me. I also moved most items and weapons in the game around, but not key items. I wanted both characters to get their hands on weapons they normally can't. I tried to make this as balanced as possible but leaning on difficult. I tested this a lot but I only have so much time on my hands and I'm sure I made mistakes as far as item placement. I wanted to share my progress, as I've been working on this for a while now. As this was made for me, and I think it works fine for the most part, I won't be making a million versions of this, but I do want to improve it over time. I'd rather put it out there for people to try than me just sit on it for months and not make more progress as I've slowly distanced myself from RE2 due to life. Hope you guys like this, this is kind of a thanks to everyone that gave my mod a shot in the first place.

Everything was done with the hopes of making things feel natural in what I feel makes for a more interesting RE2 playthrough. I really wanted to give the idea that danger is everywhere and the RPD has truly been overrun with monsters. I took a lot of inspiration from past RE games to make this!

2.0

-2.0a As far as difficulty, when I first made the mod, I put a lot of thought into what enemy is replaced by what. In the end v1.0 of my mod is the hardest, only because of the invisible enemies. After that, if you want a similar experience but without the invisible glitches, download version 2.0a. This version just drops female zombies entirely to ensure the least amount of glitches, but the normal zombies are the basic vanilla zombies, and are not randomly generated. Other than that, the rest is the same as v1.0.

-2.0b is where I really decided to "solve" the invisible enemy glitch, and is my personal favorite, gotta love the croaky voice and glowing eyes! The other 2 versions came later but I felt were necessary to add options for all sorts of players. I just swapped the female zombies and poison zombies from v1.0, and I kind of liked the results. I am currently doing a playthrough with this version and it is very fun and doable. You can no longer just spam the shotgun at a zombie's head, without the risk of getting poisoned. This makes blue herbs so much more valuable now. Poison Zombies are always randomly generated. I don't consider this a "better" version, as I'm sure many will find it unfair, but to me it really makes the game just that much more challenging to have to really think about the distance between you and enemies, while still keeping the randomly generated female zombies in the game.

-2.0c is the same as above, but gets rid of the poison zombies. This means the enemies are as follows: regular vanilla male zombies, fat zombies are replaced by dogs, female zombies are replaced by paleheads, and dogs are replaced by randomly generated female zombies. For those that hate the poison mechanic.

BUGS:
-I am aware of the poison zombie randomization glitch. You can't reload a save where you weren't already using my mod, you must start a new game, only then will poison zombies randomly generate, then you should be able to save and load games no issue with poison zombies. All zombie types should spawn, including USS gear zombies. Sometimes they do look samey as well, but if you look closely sometimes one poison zombie will wear a hat or tie and one will be wearing the same outfit but none of the accessories. 



----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------



ALL FOLLOWING DATA IS MAINLY FOR v1.0
Features:

-All normal Male Zombies replaced by Female Zombies. Female Zombies are always random, meaning no zombie looks the same anymore. This also means we don't have to blow Marvin's brains out ourselves ever again.

-Female Zombies are replaced by Paleheads. Fat Zombies were always meant to have more health and be a little tougher to take down. Paleheads do all that, but better. A constant threat that won't be going anywhere unless you really want to waste the ammo.

-Fat Zombies are replaced by Cerberus (Zombie Dogs). Makes things a little more interesting in tight spaces, and forces you to have quicker reaction times during any encounters with them

-Cerberus is replaced by Poison Zombies. Poison Zombies are always male, but are randomly generated. This means clothes/gear is always random. I like the poison mechanic a lot, but didn't want to make weapons like the shotgun unviable at close range. Having them appear sporadically in the place of dogs made sense to me.


Bugs:

-Riot Gear Zombies will no longer appear in the Ghost Survivors. They are also replaced by the Female Zombies. Some Poison Zombies spawn with the USS gear so the same basic idea is still covered.

-Dogs that replace fat zombies that are playing dead/are dead will wake up ahead of when the fat zombie is supposed to wake up. The dogs float in the air when the zombie's "wake up" animation is supposed to be playing. Once the animation is over, the dog will function as usual.

-For some reason normal Male Zombies that are cops (this includes Elliot and Marvin) will appear as invisible female zombies. Not sure why this happens but I like it.

-Female Zombies are not shown as carrying backpacks in the Ghost Survivors, but when you are able to get them to drop it, the backpack will simply spawn and work like normal.

-Paleheads and Poison Zombies that replace other enemies move EXTRA slow. Not sure what controls this.

-Dogs get stuck on things sometimes, but they can get themselves unstuck pretty easily. 

-Poison Zombies clip through the kennels in Leon's scenarios, but that is the biggest issue with them.

-Sometimes, random fat zombies will be T-posing. They're not a threat, and they seem to only appear after killing the dogs that have replaced them. If you approach them, they just fall to the ground.