About this mod
Weapons sounds modifications with original 1998 sounds. Included Self Destruct sequence original 1998 voice.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
Use FluffyQuack's Fluffy Manager 5000.
Put .rar files to "...\modmanager\Games\RE2R\Mods" folder.
Open Modmanager and install from "Resident Evil 2 Remake" mods list.
1998 WEAPONS SOUNDS (beta)
"RE2 Remake - 1998 Weapons Sounds (#1 Leon) <version>.rar"
(Knifes, Pistols. Leon's Shotgun, Magnum, Flamethrower, Rocket Launcher.)
"RE2 Remake - 1998 Weapons Sounds (#2 Claire) <version>.rar"
(Claire's Submachine gun, Grenade Launcher, Sparkshot, Gatling Gun.)
1998 SELF DESTRUCT sequence voice line
"RE2 Remake - 1998 Self Destruct voice line (+Ada wait) <version>.rar"
(1998 "Self Destruct" sequence voice line')
Included:
"Hey, Ada Wait !" voice line at Parking garage (with subtitles).
"RE2 Remake - 1998 Self Destruct voice line <version>.rar"
(1998 "Self Destruct" sequence voice line') - only.
1998 STUFF:
1998 Models Project: Modding Forum,Nexus Mods.
1998 Zombie Sounds: Modding Forum,Nexus Mods.
(1998 sound effects for zombies, lickers,..)
Classic Inventory: Modding Forum, Nexus Mods.
Classic Title and Title Voice: Modding Forum.
Red Herb fix: Modding Forum.
Police Cars R.P.D. Logo: Modding Forum.
Classic Flamethrower: Modding Forum.
Tony's Arms Ammo (retexture): Modding Forum.
"Nothing More To Do Here" STARS Office Theme: Modding Forum.
(original OST mod)
1998 Ada Music Theme (Cable Car Scene): Modding Forum
(cutscene audio mod)
Search more at forum: RE2 (2019) Mods Releases.
1998 weapons sounds to emulate more nostalgia...
Just not everything is possible to change how i intended (especially with upgraded guns).
This game have many sound variations, plus "I can't control what it does (RE engine)". Any shot sound is controlled by game (what sound effect/speed/pitch applied).
Eg. Matilda, you can change shot sfx's - but in-game that sound is controlled by engine/map points (changing that sound speed/pitch +which echo sounds to trigger).
If is not enough headache - some other weapons using same sounds (just drastically/slightly changing how is sounds)..
Modding result is same or similar to 1998 sounds. Check "1998 WEAPONS SOUNDS MOD [INFO]"
What more could i do - mess more with weapon shot/echo sounds,search more sounds (eg. many bullet cases sounds) and replace/change sounding. Messing with sounds could effect other weapons. With echos i'm not wanna mess, this kind of game should have how it made.
Beta release - any clicks missing, sound effect strange or anything (eg. you don't like specific sound, sound too loud/silent), post here. More ears is better.
I feel nostalgia while doing this, hope you feel it too..
so far no luck with JBM/M19 pistols shooting sounds
Working now:
On all pistols. Hunk's MP5 better version. Checking Shotgun.
[v1.10beta]
1998 WEAPONS SOUNDS MOD [INFO]:
CHANGED:

Knife (swing, hit material, hit enemy).
Pistols (Leon)


Matilda (shot, shot upgraded, reload, clip drop).
M19 pistol - (shot, uses Matilda's reload sfx's).
(M19 pistol shot sfx's (many audio settings applied) also used by JBM pistol (drastically changed how it sounds by game engine),
Pistols (Claire):

Colt Revolver (shot, reload).
SLS pistol - (uses sfx's files from Revolver).
JMB pistol - (uses M19 shot sfx, uses Matilda reload sfx's).
(JBM uses M19 pistol shot sfx's, but changing how it sounds by engine, also additional changes by map echo points).
Other Pistols:
Any unlocked/DLC Pistol (Samurai Edge's) uses same sfx's from Matilda (but changes sound pitch/speed by game engine).
Hunk's pistol - uses all Matilda's sfx's, volumes controlled by game engine.
Shotgun:


(shot, reload). Sadly upgraded Shotgun uses same shot sfx sounds (just changing how it sounds by game engine).
Magnum:


(shot, reload, clip drop). Upgraded Magnum uses same shot sfx sounds (just changing how it sounds by game engine).
Mac10:

(shot, shot silenced, reload, clip drop). 1998 shot sound for not silenced.
For silenced is nice combination (2019 silenced with 1998 shot) edited sound.
Other Submachine Gun:
Hunk's MP5 - (shot, reload, clip drop) - custom re-worked sfx's for now.
Unlocked infinite MP5 - uses sfx's combination from Claire's Mac10/Hunk's MP5.
Grenade Launcher:



(shot, hit acid, hit flame, reload).
Sparkshot:

(shot, reload, clip drop).
Flamethrower:

(shot, shot loop).
Gatling Gun:

(spin start, shot, shot loop, spin stop).
Other Minigun:
Unlocked infinite Minigun uses same sfx's (but changes sound pitch/speed by game engine).
Rocket Launcher:

(shot, hit).
Other Rocket Launcher:
Unlocked infinite Rocket Launcher uses same RPG sfx's (but changes sound pitch/speed by game engine).