Resident Evil 2 (2019)
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Blackserena53

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blackserena53

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Makes bonus weapons more powerful

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Tested on NON-RT version

Did you think that the bonus weapons are too weak?
Well, not anymore!

Samurai Edge now has the same power as a magnum while having 100%critical chance, perfect accuracy, long range and penetration,
it does not have the stunning effect of the magnum but the stats are virtually the same. One shot to head of any zombies.

LE5 now has 2 times the power while having 100%critical chance, perfect accuracy, long range and penetration
This thing cannot blow zombie heads off but will shred other limbs like butter.

Minigun now has 5 times the power while having 100%critical chance, perfect accuracy, long range and penetration,
The same old minigun but shreds everything.

Rocket launcher now kills everything in one direct contact, the explosion and shockwaves will kill normal zombies immediately.
Normally it take lots of hits to kill G2-4-5 but now it will kill if shot directly, and shockwaves which normally kill zombies in 2-3 shots will kill.
fyi G5 hp cannot go below 1 until it's eye comes out so dont panic if it doesn't die in one shot. If you just wait for the eye to come out then 1 shot is all you need.
Also make G3, MR.X (not super tyrant) hp drops to 1 because they cant be kill by conventional means.

Ps. Does not effect the 4shot anti-tank rocket and the normal 400 rounds minigun as those are separate weapons and not the infinite bonus one.
but i think fully affects kendo's samurai edge and hunk+ghost LE5 as it uses the same file(not intended)

Ps2. I don't think this mod will mess with the weekly challenge because all challenges are prohibited from using infinite weapons but for safety reasons, please do not use in conjunction with re-net on. For self fun use purpose only!

Special thanks to moddingHaven/REmodding community
RETool by FluffyQuack
RE_RSZ.bt template for the 010 editor by alphaZomega