Modding tool/framework with a powerful scripting API using Lua. Comes with FirstPerson, FreeCam, Timescale, FOV, Vignette, VR, and tools for script/mod developers
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
While this project is generally permissive, please don't upload our dinput8.dll with your mod, unless we don't make changes for an extended period of time, and you plan to make your own changes to the DLL. Just to ensure that users are using the latest updates we release.
File credits
praydog cursey
Donation Points system
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This version is only for RE2. If you want the builds of REFramework that work with the other RE Engine games, then go to the main repository.
For up-to-date information, head to the GitHub page. If you have a bug to report, then report it there on the issues page. For information on the scripting and plugin API, check out the wiki For examples of what the scripting system can do, check out the Example scripts and the many mods for Monster Hunter Rise making use of REFramework.
To install, simply extract dinput8.dll from the zip file into your RE2 game install folder.
Scripts can be installed in the "reframework/autorun" folder. Plugins can be installed in the "reframework/plugins" folder. Loose DLL files with no REF functionality can be loaded in here too.
This page may not be updated frequently. Use the GitHub page as an always up-to-date resource.