Resident Evil 2 (2019)

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deleted30965805

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deleted30965805

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Damage everything, even knife Itself.

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Inspired my DMC 5 Entire Screen Damage before. now come to Re 2 Remake.

- Increase Collisions for Knife's Slashing (Only slash, not stab, not on Defensive). too much for use as range attack (same range as Minigun)
- not touch in knife damage. Its already OP in multihits with animation-frames.
- damage terms of slashing will be like this :
--1. normal hitbox with Knife's model.
+
--2. range that manipulated by modded.

- and because of that, Knife's durability quickly depleted because it slash too much object in one swing
- Its affects normal knife and Infinite knife. because it use same .rcol. file, so I recommended to use with Infinite knife. except you want to challange something. :P

I dont care about graphics because my PC just above low-setting recommended. see how it works in pics.

V1.1 : just change modinfo.ini
V1.2 : fixed to remove 'spark' on beginning of swings (because hit walls/ floors) to made knife slash through some door , fence &
obstracle!
** tested in area that has high amount of enemies like entrance of RPD car park or RPD cells (Katherine's stage).
some dying enemies on floor can blocked swing collisions. made backline enemies must stand on them to got damage.

I'm so sorry. I cant fixed that.
but You can use mods that remove corspes to prevent that!.

now Optional file!  : range reduce to x10 knife range. for someone taste.
now Optional file! : add x3 knife range version. which It's perfectly with "Yamato - Vergil's Katana from DMC5" by awimosa
**my range mods MUST replace file named wp4500.rcol.10 of awimosa's mod. because he didn't add range.

in
natives/x64/sectionroot/character/weapon/wp4500/wp4500.rcol.10