New Skyrim information from PlayStation Magazine
Five Dragon Shouts are described; three have the dragon language names included: Yol Toor (fire breath), Iiz Slen (ice crystals), Strun Bah Qo (lightning storm). The remaining two shouts grant the ability to slow time or move quickly in one direction. Also on the subject of dragons, Bethesda explained that dragons will appear randomly, battles with them will be unscripted, and they can be grounded with injuries.
The article gives some new information about travel. Horse riding is included, as well as both Oblivion- and Morrowind-style fast travel. Horses are said to be "more detailed" than those in Oblivion and to behave more like real horses.
As previously revealed to GameInformer, dual wielding is included in Skyrim, but the article elaborates slightly more on that subject. Torches can be wielded in one hand and even used as a weapon. Of course you can use spell/spell, weapon/weapon, weapon/spell or weapon/shield too. Shield/spell was not mentioned (but not ruled out), nor was the "Confused Turtle" (shield/shield).
Not much new information about the "radiant story" quest system, except that Bethesda felt that some quests in Oblivion felt "too fake." The new system aims to make them feel "more real."
Three more factions have been confirmed: the Thieves' Guild, College of Winterhold (mages), and Companions (Warriors). Along with the Dark Brotherhood this brings the total number of (confirmed) factions to four.
Though mentioned before, Bethesda has reiterated that each city will have have its own, unique economy which the player can affect, presumably both negatively and positively. Sabotage is specifically mentioned. On a related note, the player's bounty is now separated out by each of the nine areas. You can be a wanted criminal in one area and a complete unknown in another. Guards will also be less powerful than guards in Oblivion.
Some final tidbits: 13 different types of ore for crafting, 60,000 lines of recorded dialog (Fallout 3 has "over 40,000"), more voice actors than Oblivion, and hand-to-hand joins the growing collection of removed skills.
21 comments
I agree that 60000 lines of dialogue is impressive but (yes you knew there was one) most of that dialogue we only get to hear once 'per character we start/play'... the drivel that we hear constantly is probably no more than a few score of lines... that is what I among others find annoying, now if just a couple of thousand of those 60000 lines were regular chat lines then we'd very rarely get a repeat, and if those lines had to meet specific criteria they wouldn't be heard in ridiculous places...("do you think what happened to Kvatch could happen here"?... NO you're a Bandit in a cave in the arse end of nowhere!) (and stop saying "greetings Nord" there's only two of you in a small room!)
And the use more talented voice actors would save us from Norc syndrome.
Well I guess it doesn't matter now as it's all done and dusted with only the loose ends to tie up.
As regards to combat...I'm sure I'll get used to whatever they do, after all I return to Morrowind sometimes.
Or getting really complicated, maybe even grab enemies with your unarmed hand and shove them around a bit.
I could right a short story here about what I have envisioned, but what would be the point?
Quote from Bethsoft
"Skyrim Gameplay Debuts on GameTrailers
Tune into Spike TV and GameTrailers.com on Monday to see Todd Howard's first public presentation of Skyrim. The game will be shown after the Microsoft E3 briefing at 11 am PST."
Forgot about this.
"G4TV E3 Live Show Features Skyrim This Tuesday
Don't miss G4TV's exclusive two-part Elder Scrolls V: Skyrim presentation with Todd Howard! Catch it during their E3 2011 LIVE show - Tuesday at 4 PM EST (1 PM PST)./;
Really, we should be happy there are so many lines of dialogue in the game that they CAN'T have many versions of each, instead of there being less lines, but more versions of each line!
Sorry for the rant guys but voices really bugged me in OB... where the a single beggar had 3 or 4 different voices for what she had to say...Ooooppps there I go again
I wonder if they are possibly taking too much out of the game. I will not judge the game, however, until the final product comes out (which I am eagerly awaiting). We still have to see how not having the attributes works (for me it would be a major problem, for example, if I had to run at the same speed for the entire game or if the other attributes or their effects were not somehow calculated "in the background"), but I must say that I have my doubts. I hope I am wrong though.
Hand to hand, however, is really not much of a loss for me!
Uh... I forgot about that. My bad.