Me and some friends have been trying this out, and its been helpful, but we've recently encountered a bug where the Strength Upgrades are not syncing properly.
We have the correct version of BepinEX, as well as the reccomended SyncUpgrades mod listed in the description. I will note that we're also using a mod that increases the amount of items in the store, so we're reaching higher levels of strength (like 20+) than would be normal. Are there limitations to how many strength upgrades can be used at once?
BepInEx 5.4.23.2 is the version linked in the mod post and does not allow this mod to function.
BepInEx 5.4.23.3 is the most current version as of me posting this comment and provides a fix for the latest stable version of REPO (v0.1.2). However, this mod is not working on the latest beta version of the game.
Hey, I was wondering if it's possible to add, as an additional mechanic for balancing reasons, an increased cost to each upgrade depending on the amount of players in a session?
Like as an example if 3 players are in a lobby together and a strength upgrade would be 9k, that it would be doubled to 18K. (1.5x for 2 players, 2x for 3 players, 2.5x for 4 players, 3x for 5 players and 4x for 6 players to give a more detailed example)
Hey! I’m having an issue with the strength upgrade sharing. Only the host seems to get the strength buff, even though others in the room already have over 30 strength. Is this a bug or is there something we’re missing?
the updated version didnt work for me and my friends we tried all sort of stuff (reload, reinstall, updated) and still didnt work it used to work when it was on the first version but now both versions dont seem to be working
So, when you use an upgrade, upgrades are applied when a level change occurs Before that, upgrades are synced but not applied 'Synced' does not equal 'applied'
Hey! I'm having trouble adjusting the config both in-game and with the Mod Manager. I'm trying to tweak prices for the upgrades, but nothing I do works. I've done a lot of modding the past several years and I can't figure out what the problem is. I'm using Thunderstore to install mods.
Basically what's happening is, when I try to make a change to one of the upgrades (like Sprint Usage), it shoots the price down to only 1k. Then when I tweak it again, It throws it all the way up to 150k+. Sometimes when I adjust it, there is no change at all. I have no idea what's happening here. I know for certain I'm not making any crazy changes like this in the configs. Any ideas?
I think you're talking about another mod Mine doesn't allow you to modify anything related to prices, it simply synchronizes upgrades between players, nothing more.
Hey! i was wondering if you can make a mod that is more strength to pick up monsters and such but make holding weapons and items not shake a lot when held thanks!
55 comments
Me and some friends have been trying this out, and its been helpful, but we've recently encountered a bug where the Strength Upgrades are not syncing properly.
We have the correct version of BepinEX, as well as the reccomended SyncUpgrades mod listed in the description. I will note that we're also using a mod that increases the amount of items in the store, so we're reaching higher levels of strength (like 20+) than would be normal. Are there limitations to how many strength upgrades can be used at once?
BepInEx 5.4.23.3 is the most current version as of me posting this comment and provides a fix for the latest stable version of REPO (v0.1.2). However, this mod is not working on the latest beta version of the game.
I was wondering if it's possible to add, as an additional mechanic for balancing reasons, an increased cost to each upgrade depending on the amount of players in a session?
Like as an example if 3 players are in a lobby together and a strength upgrade would be 9k, that it would be doubled to 18K.
(1.5x for 2 players, 2x for 3 players, 2.5x for 4 players, 3x for 5 players and 4x for 6 players to give a more detailed example)
With best regards.
it used to work when it was on the first version but now both versions dont seem to be working
this what it shows in the LogOutput file
Before that, upgrades are synced but not applied
'Synced' does not equal 'applied'
Hey! I'm having trouble adjusting the config both in-game and with the Mod Manager. I'm trying to tweak prices for the upgrades, but nothing I do works. I've done a lot of modding the past several years and I can't figure out what the problem is. I'm using Thunderstore to install mods.Basically what's happening is, when I try to make a change to one of the upgrades (like Sprint Usage), it shoots the price down to only 1k. Then when I tweak it again, It throws it all the way up to 150k+. Sometimes when I adjust it, there is no change at all. I have no idea what's happening here. I know for certain I'm not making any crazy changes like this in the configs. Any ideas?Mine doesn't allow you to modify anything related to prices, it simply synchronizes upgrades between players, nothing more.
I'll check for shaking, but no guarantees